mosdeftho Posted May 15, 2016 Share Posted May 15, 2016 Hello, this is my first time posting a troubleshooting request on nexus, so please be kind ;D After plowing through all of Gopher's fallout 3 videos multiple times over, I finally got my game modded to an acceptable state with FO3 standards such as FWE, MMM, Ironsights and WMK in addition to more cosmetic ones, everything has been working dandy so far, until I encountered one last glaring error in Springvale Elementary. A weird HUD glitched graphic started appearing by my ammo and CND meter. In this screenshot, it is shown as o2, but would flicker between that, some sort of meter graphic and a messy corrupted looking image, possibly mapped in some way to my cursor as one would always show up when moving close to an interactable container. Given that everything else had been near perfect up to this point, one can tell something like this would instantly break immersion. I've looked all over the place for similar cases, assuming this to be some kind of DUI, A or Ihud screwup, but couldn't find any relevant info on the matter. My load order is as follows: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 BrokenSteel.esm 3 3 PointLookout.esm 4 4 Zeta.esm 5 5 ThePitt.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CRAFT.esm 8 8 CALIBR.esm 9 9 xCALIBR.esm10 a Project Beauty.esm11 b EVE.esm12 c RH_IRONSIGHTS.esm13 d FO3 Wanderers Edition - Main File.esm14 e FO3 Wanderers Edition - Alternate Travel.esp15 f Mart's Mutant Mod.esm16 10 20th Century Weapons.esm17 11 iHUD.esm18 12 aHUD.esm19 13 Enhanced Weather - Rain and Snow.esm20 14 Project Beauty- Broken Steel.esp21 15 Project Beauty- Point Lookout.esp22 16 DarNifiedUIF3.esp23 17 FO3 Wanderers Edition - Main File.esp24 18 FO3 Wanderers Edition - DLC Anchorage.esp25 19 FO3 Wanderers Edition - DLC Broken Steel.esp26 1a FO3 Wanderers Edition - DLC Point Lookout.esp27 1b FO3 Wanderers Edition - DLC The Pitt.esp28 1c FO3 Wanderers Edition - DLC Mothership Zeta.esp29 1d FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp30 1e FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp31 1f FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp32 20 FO3 Wanderers Edition - Project Beauty.esp33 21 20th century for FWE.esp34 22 WeaponModKits.esp35 23 WeaponModKits - OperationAnchorage.esp36 24 WeaponModKits - BrokenSteel.esp37 25 WeaponModKits - ThePitt.esp38 26 WeaponModKits - PointLookout.esp39 27 WeaponModKits - Zeta.esp40 28 WeaponModKits - FWE Master Release.esp41 29 WeaponModKits - FWE Talon Loot Crash Fix.esp42 2a RH_FWE_Bridge.esp43 2b RH_EVE_Bridge.esp44 2c RH_WMK_Bridge.esp45 2d EVE.esp46 2e Mart's Mutant Mod.esp47 2f Mart's Mutant Mod - DLC Anchorage.esp48 30 Mart's Mutant Mod - DLC Point Lookout.esp49 31 Mart's Mutant Mod - DLC The Pitt.esp50 32 Mart's Mutant Mod - DLC Broken Steel.esp51 33 Mart's Mutant Mod - DLC Zeta.esp52 34 Mart's Mutant Mod - FWE Master Release.esp53 35 Mart's Mutant Mod - FWE Master Release + DLCs.esp54 36 Mart's Mutant Mod - FWE Master Release + Project Beauty.esp55 37 Mart's Mutant Mod - Master Menu Module.esp56 38 EVE Operation Anchorage.esp57 39 EVE - FWE Master Release.esp58 3a EVE - FWE Master Release (Follower Enhanced).esp59 3b EVE Anchorage - FWE DLC Anchorage.esp60 3c EVE - FWE with WeaponModKits.esp61 3d xCALIBRammo_FWE.esp62 3e Realistic Interior Lighting.esp63 3f Fellout-Full.esp64 40 Enhanced Weather - Rain and Snow in Fallout.esp65 41 Enhanced Weather - REBOOT.esp66 42 Enhanced Weather - Sneak Bonus during Storms.esp67 43 Enhanced Weather - Weather Sounds in Interiors.esp68 44 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp69 45 20th Century Weapons -Plus- Reborn xCALIBRized + RHIron.esp70 46 20th Century Weapons -Plus- Reborn Cut Weapons.esp71 47 20th Century Weapons Non-Changing Weapon Conditions.esp72 48 MyMegaton-AmmoPress-Calibr-Plus-Unlocked_v1_21_18605.esp73 49 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp74 4a merged patch.esp75 4b xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp76 4c 20th Century v5 ALIVE (SuperMutant).esp This load order garnered pretty much no crashes at all with what I was running, even with 20th century weapons (which was the mod I wanted to play with in the first place), just the HUD bug outlined previously, I know I am using a few older compatibility patches, such as FOIP over blackened, which is due to the 20th century weapons mod preferring FOIP for compatibility with FWE and MMM. My particular version of 20th century weapons is version 5.12 enhanced with xcalibr and the reborn pack as well as some after the fact compatibility and merging patches (notice I don't need any v5 ALIVE esps). I don't think 20cw is the main problem, as its issues tend to be memory based, but out of all running mods, it has the most capacity for "trouble" I'd assume. If I had to guess however, this would probably be something to do with the install order of my UI patches, or possibly even the ironsights mod as one of the flickering graphics appeared to fire whenever I'd sight up, assuming my supposedly airtight load order isn't a piece of poop. Any help or counsel on how I'm running things would be greatly appreciated, I only just got into modding on PC, but its damn good fun. Link to comment Share on other sites More sharing options...
M48A5 Posted May 15, 2016 Share Posted May 15, 2016 First, your DLCs are out of order. They should be:AnchorageThePittBrokenSteelPointLookoutZeta This means the your DLC plugins are out of order. The DLC plugins need to go in the same order. You could reduce your load order by using the compatibility patches offered by BlackRampage: http://www.nexusmods.com/fallout3/mods/18173/? You must first read and understand the requirements before installing any of the Blackened patches. Making these corrections may or may not solve your problem, but they won't hurt. Link to comment Share on other sites More sharing options...
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