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Odd HUD glitch


mosdeftho

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Hello, this is my first time posting a troubleshooting request on nexus, so please be kind ;D

 

After plowing through all of Gopher's fallout 3 videos multiple times over, I finally got my game modded to an acceptable state with FO3 standards such as FWE, MMM, Ironsights and WMK in addition to more cosmetic ones, everything has been working dandy so far, until I encountered one last glaring error in Springvale Elementary.

 

 

 

A weird HUD glitched graphic started appearing by my ammo and CND meter. In this screenshot, it is shown as o2, but would flicker between that, some sort of meter graphic and a messy corrupted looking image, possibly mapped in some way to my cursor as one would always show up when moving close to an interactable container.

 

Given that everything else had been near perfect up to this point, one can tell something like this would instantly break immersion. I've looked all over the place for similar cases, assuming this to be some kind of DUI, A or Ihud screwup, but couldn't find any relevant info on the matter. My load order is as follows:

 

0 0 Fallout3.esm
1 1 Anchorage.esm
2 2 BrokenSteel.esm
3 3 PointLookout.esm
4 4 Zeta.esm
5 5 ThePitt.esm
6 6 Unofficial Fallout 3 Patch.esm
7 7 CRAFT.esm
8 8 CALIBR.esm
9 9 xCALIBR.esm
10 a Project Beauty.esm
11 b EVE.esm
12 c RH_IRONSIGHTS.esm
13 d FO3 Wanderers Edition - Main File.esm
14 e FO3 Wanderers Edition - Alternate Travel.esp
15 f Mart's Mutant Mod.esm
16 10 20th Century Weapons.esm
17 11 iHUD.esm
18 12 aHUD.esm
19 13 Enhanced Weather - Rain and Snow.esm
20 14 Project Beauty- Broken Steel.esp
21 15 Project Beauty- Point Lookout.esp
22 16 DarNifiedUIF3.esp
23 17 FO3 Wanderers Edition - Main File.esp
24 18 FO3 Wanderers Edition - DLC Anchorage.esp
25 19 FO3 Wanderers Edition - DLC Broken Steel.esp
26 1a FO3 Wanderers Edition - DLC Point Lookout.esp
27 1b FO3 Wanderers Edition - DLC The Pitt.esp
28 1c FO3 Wanderers Edition - DLC Mothership Zeta.esp
29 1d FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
30 1e FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
31 1f FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
32 20 FO3 Wanderers Edition - Project Beauty.esp
33 21 20th century for FWE.esp
34 22 WeaponModKits.esp
35 23 WeaponModKits - OperationAnchorage.esp
36 24 WeaponModKits - BrokenSteel.esp
37 25 WeaponModKits - ThePitt.esp
38 26 WeaponModKits - PointLookout.esp
39 27 WeaponModKits - Zeta.esp
40 28 WeaponModKits - FWE Master Release.esp
41 29 WeaponModKits - FWE Talon Loot Crash Fix.esp
42 2a RH_FWE_Bridge.esp
43 2b RH_EVE_Bridge.esp
44 2c RH_WMK_Bridge.esp
45 2d EVE.esp
46 2e Mart's Mutant Mod.esp
47 2f Mart's Mutant Mod - DLC Anchorage.esp
48 30 Mart's Mutant Mod - DLC Point Lookout.esp
49 31 Mart's Mutant Mod - DLC The Pitt.esp
50 32 Mart's Mutant Mod - DLC Broken Steel.esp
51 33 Mart's Mutant Mod - DLC Zeta.esp
52 34 Mart's Mutant Mod - FWE Master Release.esp
53 35 Mart's Mutant Mod - FWE Master Release + DLCs.esp
54 36 Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
55 37 Mart's Mutant Mod - Master Menu Module.esp
56 38 EVE Operation Anchorage.esp
57 39 EVE - FWE Master Release.esp
58 3a EVE - FWE Master Release (Follower Enhanced).esp
59 3b EVE Anchorage - FWE DLC Anchorage.esp
60 3c EVE - FWE with WeaponModKits.esp
61 3d xCALIBRammo_FWE.esp
62 3e Realistic Interior Lighting.esp
63 3f Fellout-Full.esp
64 40 Enhanced Weather - Rain and Snow in Fallout.esp
65 41 Enhanced Weather - REBOOT.esp
66 42 Enhanced Weather - Sneak Bonus during Storms.esp
67 43 Enhanced Weather - Weather Sounds in Interiors.esp
68 44 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
69 45 20th Century Weapons -Plus- Reborn xCALIBRized + RHIron.esp
70 46 20th Century Weapons -Plus- Reborn Cut Weapons.esp
71 47 20th Century Weapons Non-Changing Weapon Conditions.esp
72 48 MyMegaton-AmmoPress-Calibr-Plus-Unlocked_v1_21_18605.esp
73 49 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
74 4a merged patch.esp
75 4b xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
76 4c 20th Century v5 ALIVE (SuperMutant).esp
This load order garnered pretty much no crashes at all with what I was running, even with 20th century weapons (which was the mod I wanted to play with in the first place), just the HUD bug outlined previously, I know I am using a few older compatibility patches, such as FOIP over blackened, which is due to the 20th century weapons mod preferring FOIP for compatibility with FWE and MMM. My particular version of 20th century weapons is version 5.12 enhanced with xcalibr and the reborn pack as well as some after the fact compatibility and merging patches (notice I don't need any v5 ALIVE esps). I don't think 20cw is the main problem, as its issues tend to be memory based, but out of all running mods, it has the most capacity for "trouble" I'd assume.
If I had to guess however, this would probably be something to do with the install order of my UI patches, or possibly even the ironsights mod as one of the flickering graphics appeared to fire whenever I'd sight up, assuming my supposedly airtight load order isn't a piece of poop. Any help or counsel on how I'm running things would be greatly appreciated, I only just got into modding on PC, but its damn good fun.
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First, your DLCs are out of order.

 

They should be:

Anchorage

ThePitt

BrokenSteel

PointLookout

Zeta

 

This means the your DLC plugins are out of order. The DLC plugins need to go in the same order.

 

You could reduce your load order by using the compatibility patches offered by BlackRampage: http://www.nexusmods.com/fallout3/mods/18173/?

 

You must first read and understand the requirements before installing any of the Blackened patches.

 

Making these corrections may or may not solve your problem, but they won't hurt.

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