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The Institute goals


Stronglav

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Maybe I'm just stupid but I still don't understand.

What exactly is their goal?Make synths instead of humans?

What is the connection to this future of human race they all talking about?

What do they trying to achieve?

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uh robot slaves.

 

That was really more of a side project. That turned into something bigger. Also, they aren't robots so much as really advanced androids - though the distinction is made that they are truly synthetic organisms. For now, the use of synths to supplement human labor serves as a foundation to the Institute's projected growth going forward.

 

Off topic but I am reminded of a conversation between two Institute scientists that goes something like this:

 

"Hey, isn't this your day off?"

"What am I supposed to do on my day off?"

"I don't know, what do you usually do?"

"Read reports, go over records... work. You?"

"Huh. Same thing. Well, enjoy your day off."

 

As for what the Institute wants, despite what the wiki might espouse I have found no in-game records that would indicate any desire to remake human society. Rather, the Institute is dedicated to the advancement of science by any means and this shows in the game. To that end they study everything from cold fusion to dark matter and make strides in a number of scientific fields. Granted, many advancements seem to come more from curiosity or some kind of internal one-upamnship than actual needs. For instance, Dr. Holdren's sytnehtic gorilla project was really more of a "whatever" thing than anything else. I am not saying that synthetic animals can't be useful, but gorillas are a bit out there.

 

Otherwise the Institute's overall goals seem to align with whatever the Directorate seems to think is important at the time. In the game itself, this means ensuring the energy independence of the Institute by any means necessary, as this is the key to ensuring uninterrupted expansions of new facilities, living quarters and laboratories that are needed for the Institute to grow. A persuasive and charismatic Director can probably get the Institute to follow his own goals, within reason of course.

 

At present, the Institute puts the human race on the surface into two camps. They are either to be ignored or to be the product of experiments. This is pretty ruthless and petty, though it was not always the case. Over time, the Institute has become more and more insulated and caring less and less for their fellow man. Before, the Institute did genuinely try to establish a Commonwealth Provisional Government but that fell apart due to infighting. After that, one can only speculate what the Institute has done since. As the Director, you will probably get to see the files on all of the Institutes dirty secrets.

Edited by CyrusAmell
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need to remind you not ALL kidnapping are related to Institute, but some are. the Institute "Mankind Redefined' slogan is redefined in their way of life not redefined as trying to replace all human with synth.

 

after 3rd gen institute didn't kidnap that much, they just kidnap and replace the key person to control the masses or simply to keep watch and gaining some intel. like diamond city the one that being replaced is the mayor and in goodneighbor is magnolia. however magnolia is not in political position so probably put there to watch goodneighbor.

 

sometimes player settlement also infiltrated by synth. but most of the time they act as any normal settler, they work they walk and roam around and also help defend player settlement too.

 

but sometimes their cover is blown and may be killed by other settler. institute do try to work with people topside but that long time ago. in time their children and grand children forget about this and just ignore people above ground entirely.

 

synth at first very limited in response and totally robot brain and not much they can do. but gen 3 is more human like in this case they're used in many aspect in the institute. from the information gathered in the game synth are use for labor, guinea pig, maintenance, military, scavenging purpose, infiltration, and as waitress/shopkeeper.

 

there is a couple scene when player first time going to the institute, 3rd gen is used in the experimental medicine as a guinea pig. to test the response and side effect of the medicine. they also been use to run experiment, the example is warwick family. warwick synth is tasked to run experiment on fruit that can grow in highly irradiated soil but with better yield. so this means institute do have interest on world above ground.

 

institute overall goal is just progress, but not all of this scientist disregard human above, some do have concern for them. there is many conversation or dialogue that can be overheard voicing institute should stop treating human above ground as non human. however this voice probably too scared to openly vocal about it. this is also show that despite their believe some are wanted to change, so it is possible to change how institute view about topside human.

 

their way probably seems ruthless but i can understand it "desperate time called for desperate measure" or so they say. for making it worse people topside threat them as enemies. so it's understand able if people of the institute has very little love for people above ground. then again we talk here is people who never go outside of their basement.

 

people in the institute very like science and mostly just focus about it. but for whats it worth despite their bad side in the end player will became their director, there is several cases that show director can actually impact the decision making in the directorate meeting. also there is a terminal note that implying director could also shutdown project or start new project.

 

so.... yes, player could change on how institute works however need to be charismatic leader and reasonable enough not to drastically alter but slowly change their view and goal trough the means of science in this case by diverting their science experiment like one that causing trouble for other human being to other experiment that will likely improve human life.

Edited by virsia
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