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Going out of my mind, please help!


Chaophim

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First of all, I want to give a huge thank you to anyone who reads this.

Additional thank-yous for those who try to help. It isn't that I mind "Dunno, dude - sounds like it sucks" responses, but they are a bit of a tease when you are hoping that the reply notification is a signal that someone is posting up a solution, y'know?

 

I have tried to Google the answers myself, but a lot of the posts are dated (like talking about waiting for WW/Automotron to come out in a few months or talking about old betas) or Google keying in on the wrong terms (like giving me links to Fallout 3/NV threads), so I figured I'd ask live people in here.

 

In order to make this wall-o-text a bit more readable, I'm using spoiler tags religiously.

 

To start things off: My specs.

 

Video: Geforce GTX 970 (primary card), Geforce GTX 760 (secondary, dedicated to PhysX) - No SLI

CPU: AMD FX-6100 Six-Core Processor (3.30GHz)

RAM: 16 GB

HDD: 240GB SSD (133GB free)

OS: Windows 10 Home (64-bit)

Fallout 4 Version: 1.5.157 for PC (Purchased and installed through Steam)

DLCs: Wasteland Workshop, Automatron

F4SE Version: 0.1.13

 

Mod Managers: I use Mod Organizer 2 (2.0.4a) primarily. Yes, I am well aware that it is in alpha, and yes, I know that it works though a virtual files system. This fact, and the control it gives me as far as shuffling overwrites without having to uninstall and reinstall ten different mods, etc., is why I use it. I also have Nexus Mod Manager 0.61.23 installed and have tried that to see if any of the problems were due to MO. They didn't seem to be. (nota bene: If you hit 'reply' just to start a "Mod manager X is better than mod manager Y war/debate, please don't waste my time or yours. Now, if you use the same mod manager and want to suggest a fix/workaround, that's great. In the same vein, while I appreciate sympathy, I'm looking for more solutions-based responses than "I don't use that mod manager, sorry." replies, thanks!)

 

All Fallout 4 files validated almost daily.

 

My modding experience level:

 

I've been modding my games for years - Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas, Fallout 4. This included both using mods as well as making them. Not a total newbie, but currently at a loss and think a fresh set of eyes or two might help me get on the right path.

 

My current Fallout4.ini:

 

[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0

[screenSplatter]
bBloodSplatterEnabled=1

[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1

fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1

fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0

[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40

[sSSSS]
fSSSSSPower = 4.0

[Audio]
bEnableAudio=1

[interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0

[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021

[Grass]
iMinGrassSize=20
bAllowCreateGrass=1

[imageSpace]
bDoRadialBlur=1

[Weather]
bPrecipitation=1

[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
bInvalidateOlderFiles=1

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000

[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0

 

 

My current Fallout4Prefs.ini

 

[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=14000.0000
fShadowDistance=14000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=2048
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=1
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=4000.0000
fMeshLODLevel1FadeDist=8000.0000
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
iSize H=1080
iSize W=1920
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 970"
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
[imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=1
bMBEnable=1
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=0.1000
fPipboyEffectColorR=1.0000
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=3154118721
fVal6=1.0000
uID6=2835351558
fVal5=1.0000
uID5=2835351557
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.6500
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=180000.0000
fBlockLevel2Distance=110000.0000
fBlockLevel1Distance=60000.0000
fBlockLevel0Distance=30000.0000
fSplitDistanceMult=1.1000
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=4000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=9.0000
fLODFadeOutMultItems=6.0000
fLODFadeOutMultActors=9.0000
[NVHBAO]
bEnable=0
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[NVFlex]
bNVFlexEnable=0
iQuality=0
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1

 

 

My current Fallout4Custom.ini

 

[Pipboy]
bPipboyDisableFX=1

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

 

 

My current Fallout 4 load order:

(Mods in italics are mods that I have made and are not on the nexus. Most, if not all, of these homebrew mods are merges of smaller mods that just alter vanilla records). Each mod has been installed and tested alone or in batches of 3 to insure no CTD, and all were installed strictly according to their directions on their description pages (if supplied) to make sure there were no conflicts or missing dependancies. loadorder.txt is locked (read-only) as is plugins.txt. Plugins.txt has been edited with the * workaround to 'enable' all mods.

 

 

SettlementKeywords.esm
ArmorKeywords.esm
Homemaker.esm
Snap'n Build.esm
Robot Home Defence.esm
ZW's F4 Overhaul Master.esm
Unofficial Fallout 4 Patch.esp
AWKCRPatch-UFO4P.esp
zWInsanity.esp
Armorsmith Extended.esp
Armorsmith Automatron.esp
AdvBubbleTurretSet.esp
AlternateFurniture.esp
AlternateSettlements.esp
Homemaker - Greenhouse and Bunker Disabler SKE.esp
Homemaker - Streetlights Use Passive Power SKE.esp
OCDecorator.esp
SKE_OCD_Patch.esp
OCDispenser.esp
TD_DLC01Workshop_Addons.esp
ChoiceChopped.esp
Eli_Apocalypse Attire.esp
Kerrigan.esp
KerriganColorChange.esp
KerriganGlasses.esp
NanoSuit.esp
RaiderOverhaul.esp
TrueReporter.esp
NanoSuit_AWKCR_AE.esp
SSEX.esp
Eli_Crafting Shiz 9000.esp
MojaveImports.esp
Scouter_V1.1_by_Ruddy88.esp
BetterStores.esp
FunctionalDisplays.esp
ChemsPlus.esp
Wastelander's Cookbook.esp
WeaponRacks.esp
Port-A-Diner Perfection.esp
DeployableTurretsPack.esp
WestTekTacticalOptics.esp
Crafting Workbench.esp
Crafting Workbenches - Automatron DLC.esp
BetterSettlers.esp
SettleObjExpandPack.esp
AutoDoors.esp
NX Pro - Farm Core.esp
Standalone Nuka Cola Manufacturing Workstation.esp
MojaveImports_NukaColaCherry.esp
MojaveImports_ChemsPlusCompatibilityPatch.esp
FunctionalDisplays-Drinks-MI.esp
FunctionalDisplays-MISC-Vanilla.esp
FunctionalDisplays-Weapons-Vanilla.esp
SignsOfTheTimesCategorized.esp
SettleObjExpandPack-AutoDoorsPatch.esp
Northland.esp
Northland Diggers.esp
NX Pro - Farm Core - No Requirements.esp
NX Pro - Farm Core - Valdacil's Item Sorting.esp
NX Pro - Harvest Overhaul.esp
Friffy_Fixed Rugs.esp
Friffy_Fixed Curtains.esp
OctaviusSentibar_Labels.esp
OSHA_Signs.esp
Boats.esp
Wall Oil Lamps.esp
Housekeeping.esp
RealTroughs.esp
Mojave Imports Add-On.esp
SNCMW - Functional Displays Patch.esp
Faolan Art Exchange.esp
DD_I_Ran_Out_Of_Funny_Names.esp
DD_MANNEQUINS_OMFG_WOOOT.esp
MoreCages.esp
MoreCages_Automatron.esp
DD_AIO_I_Hate_You_All.esp
Pos_GuardPositions.esp
Pos_ShopPositons.esp
DD_fire_lights.esp
D13SynthSpyDetectionElimination.esp
Craftable Taxidermied Creatures.esp
BalconySupports.esp
BS-ExtraCustomProps.esp
BS-FunctionalDisplaysPatch.esp
EferasSandbagsDefenceWall.esp
Business Settlements.esp
Grasslands - Healthy - Performance.esp
Eli_NukaStuff.esp
Scouter_AWKCR.esp
LegendaryModification.esp
LegendaryModificationMisc.esp
AutomatronSecuritron.esp
[PPE] Wastelander's Cookbook + Mojave Imports [Patch].esp
WCB - ViS Sorting Patch.esp
ChoiceChopped VIS patch.esp
NewRecipes.esp
dD-Realistic Ragdoll Force.esp
dD-Reduced Explosion Force.esp
Realistic Death Physics.esp
DeadBodyCollision.esp
BetterSettlersAllFemale.esp
BetterSettlersCleanFacePack.esp
BetterSettlersNoLollygagging.esp
SuperMutantOverhaul.esp
SettlersRename.esp
CSE_V2_WOTC-n2.esp
BTInteriors_Project.esp
Grim Vaults - 111.esp
Believable Drumlin Diner (no turret).esp
ZW's F4 Overhaul - Power Armor.esp
Vault98.esp
BasementLiving.esp
SubmarineHome.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Power Armor.esp
dD-Enhanced Blood Basic.esp
My_Minutemen.esp
WestTekTacticalOptics-AWKCR.esp
OSM_ElementalMissileLauncher.esp
DX Chem I Care Outfit.esp
Toxic Raider Armour.esp
chem redux.esp
BrahminTrough1.esp
CraftableWorkingWaterPipes.esp
Camping.esp
twHuntingRifle.esp
roadflare.esp
Homing Fatman.esp
CraftingTools.esp
DD_Best_Mod_EVAAAAAAAAAAAAH.esp
WorkshopTurretsPack.esp
DTP - AWKCR Compatibility.esp
ThatGun.esp
KSHairdos.esp
Lots More Female Hairstyles.esp
Lots More Male Hairstyles.esp
Lots More Facial Hair.esp
DD_flag_poles.esp
Lore Friendly Flags.esp
AzarPonytailHairstyles.esp
THBrows.esp
ImmersiveVendors.esp
CivilDefensePosters.esp
MiscHairstyle.esp
The Eyes Of Beauty.esp
Elvani's Track Pack - FIX.esp
More Where That Came From Diamond City.esp
Beautiful Female Settlers v. 2.0 - BS Compatible - VMSR - NGR.esp
BusySettlers.esp
BusySettlersRug.esp
Cheat_Engine.esp
Locksmith.esp
FactionMaintenance-DLCPack.esp
FallComplete.esp
CompanionsGoHome_A.esp
mso_sms.esp
Port-A-Diner Perfection [Homemaker Patch].esp
realistic headshots.esp
CartographersMapMarkers_Goodneighbor.esp
CartographersMapMarkers_Interiors.esp
CartographersMapMarkers_PointsOfInterest.esp
VisibleCompanionAffinity.esp
VisibleCompanionAffinity_AffinityCheck.esp
RailroadPerksCut.esp
Below-the-belt-only-Groin.esp
Radio New Vegas.esp
Reverb and Ambiance Overhaul.esp
LooksMenu.esp
Better High Tech Lights.esp
MoreCapsMerchants.esp
CorrectedSPECIALBobbleheads.esp
AutomatronCountyCrossingFix.esp
RadiantBirdsv05.esp
No Companion Junk Comments.esp
Presets Edits.esp
M01 Clint Eastwood.esp
CBBE.esp
SettlementContainers_NoRespawn.esp
SprintFix.esp
LongerPowerLines3x.esp
BetterShackBridges.esp
ml-FlatwallDoorways-Windows.esp
Easier Hacking - 1 Word.esp
SafeTrunkContentsReworked - 75.esp
ModdableRobotSettlers.esp
MilkThatBrahmin.esp
TrueStormsFO4.esp
DarkerNights.esp
WET Clearer.esp
BetterNightVision.esp
DarkerNights-TrueStorms.esp
DarkerNightsDetection.esp
Move that Workbench!.esp
VaultSuitBoxes.esp
Oven Sesame.esp
Lootable_Supermutants.esp
Synth_Uniform_Lootable.esp
Synth_Uniform_Lootable_Ballistic.esp
LootableCars.esp
ValdacilsItemSorting-Aid.esp
ValdacilsItemSorting-Ammo.esp
ValdacilsItemSorting-ArmorBySlot.esp
ValdacilsItemSorting-CosmeticsByType.esp
ValdacilsItemSorting-DLCAutomatron.esp
ValdacilsItemSorting-ExplosivesSortBottom.esp
ValdacilsItemSorting-JunkBetter+DEF_INV.esp
ValdacilsItemSorting-Misc.esp
ValdacilsItemSorting-Mods.esp
ValdacilsItemSorting-NotJunk.esp
ValdacilsItemSorting-Perks.esp
ValdacilsItemSorting-Weapons.esp
VIS-PatchChemRedux.esp
VIS-PatchFunctionalDisplays-Misc+Junk+DEF_INV.esp
VIS-PatchWeaponRacks-SortBottom.esp
VIS-PatchZephyrWarriorF4PAOverhaul-BySlot.esp
RMD - VIS Components.esp
Give Me That Bottle.esp
MyPeaceOfMind-Fixes.esp
MyPeaceOfMind-Fixes_II.esp
MyPeaceOfMind-NPC.esp

AllinAccessory.esp
RHDaddon.esp
Sanctuary Terminals.esp
Scrap Everything.esp
Starter kit.esp

 

 

Here are the problems. I will list each individually since they don't all happen at the same time or with any discernible pattern.

 

1 - Missing Vault 111 elevator.

 

Happens no matter what mods I use. When I go down into Vault 111 in the beginning of the game, elevator door and 'gear lift' are there and visible. I make it through the tutorial, get the pip-boy, open the door, and *poof* I am left staring at an empty shaft (with walls but no shaft door or gear lift) and a quest marker inside. I can step into the elevator and it prompts me fine and lifts me up (by magic, I assume, since I am just floating in thin air). Not a game-crashing problem, but an annoyance, since it even happens when I use modes that *don't* replace or even touch textures, meshes, or materials.

 

 

2 - Losing mods and/or content *during* a game session.

 

I have had a couple of times where the load-out 'seemed' stable and I would be on my way through an otherwise-fun play-through, when I would get killed by *something* and the game would auto-load my last save (made just minutes before my death), as it should. However, without exiting the game entirely, exiting the game to the main menu, alt-tabbing, or changing mods or anything, I would be greeted with "This save game relies on missing content. Continue loading?" Sometimes it is as cryptic as that. Other times, it has actually given me the missing mod's name, but when I exit to the main menu and check the load order, the mod is still there and active. I exit out completely and check the esps. Mod is still there. I check loadorder.txt and plugins.txt. Still there, still active in their read-only files. The game just says they don't exist.

 

 

3 - Some textures and mods work, while others don't.

 

This problem is REALLY frustrating me. An example of the textures issue is a soffee cup replacer I have used for the longest time. All it does is put the vaultboy on the coffee mug. One version for clean cups, one for dirty. Both are by the same author, both are from the same page, and both have been in my load order darn near since their release. They have worked fine before and are up to date. Problem is, that the retex will appear on the 'clean' cups in pre-war and in vaults, but not on the 'dirty' post-war cups. I've checked the textures in gimp. All fine. I've checked all mods in FO4Edit to make sure none of them changed the texure path. All fine there as well. The coffee cup isn't the only texture that does this either - same for some wall retextures, etc., It is almost as if Fallout4 just randomly decides not to load loose files while letting other loose files load just fine. This happens even with (manually or via NMM) installing the textures directory into the Fallout directory just to make sure it isn't a problem of MO not copying over textures.

Examples of mods not loading is like that "Starter Kit" mod. All this mod does is places items in Shawn's changing table. I have used it before without issue, until recently. It is loaded near-to-dead-last (and has even had this problem when loaded dead last, as of late) and should, according to FO4Edit and common sense "win" any conflicts. It has no conflicts with the two mods that currently follow it. However, when I go in-game, the items are not there. Mod is loaded and active. It just isn't working the way that it should and for no identifiable reason. It almost seems to be losing to a conflict that isn't there, so reverting to default.

 

 

I have had a few other problems, but it is getting late and I am getting a headache from fighting with this game for the past month and a half, so I'll cut off the OP right here, allow some time and answers to drift by, and then possibly continue posting my issues in this or another thread.

Thanks again for anyone tossing brain cells at this. I really appreciate it.

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Well for #1 I know it is recommended that while playing thru the beginning of the game in Vault 111 that you try to do so without using any mods. Hold off activating mods until you actually exit the vault and make it to the surface. Not sure it you actually tried this or not and I'm thinking that you probably have since you seem to be literate as far with modding experience. If you have then sorry for posting this but just curious if you still have the issue with the elevator with no mods running.

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I've never used Mod Organizer, but a lot of what you've described sounds exactly like it could be caused by the fact that it is still in Alpha. All of your issues, aside from the random vault door issue, seem to be mod installation problems. Instead of viewing problems 2 and 3 as unrelated issues, if you look at them both as an installation issue, it becomes clear that there is some sort of common denominator. I doubt the creators of Mod Organizer would recommend using a program still in it's alpha stage of development as your primary method of installing and uninstalling mods. Even FO4Edit is still in Beta, and there's warnings galore all over the place when you use it, because it isn't completely done yet.

 

A few questions:

 

1) does completely clearing Mod organizer of everything, and reinstalling all mods with NMM yield the same issues?

 

2) does downloading mods from the beth.net service cause the same errors? as a service which uses neither NMM or MO to install, this is a great control group.

 

3) how many total mods do you have? I know you've merged some, but I'm curious how many there are total

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I've never used Mod Organizer, but a lot of what you've described sounds exactly like it could be caused by the fact that it is still in Alpha. All of your issues, aside from the random vault door issue, seem to be mod installation problems. Instead of viewing problems 2 and 3 as unrelated issues, if you look at them both as an installation issue, it becomes clear that there is some sort of common denominator. I doubt the creators of Mod Organizer would recommend using a program still in it's alpha stage of development as your primary method of installing and uninstalling mods. Even FO4Edit is still in Beta, and there's warnings galore all over the place when you use it, because it isn't completely done yet.

 

A few questions:

 

1) does completely clearing Mod organizer of everything, and reinstalling all mods with NMM yield the same issues?

 

2) does downloading mods from the beth.net service cause the same errors? as a service which uses neither NMM or MO to install, this is a great control group.

 

3) how many total mods do you have? I know you've merged some, but I'm curious how many there are total

 

Like I said, I have tried (begrudgingly) installing through NMM and manually, to try to eliminate MO as the culprit. The problems persist even then.

 

To answer your other questions:

 

1 - Tried this often. I download the mod packages onto a non-ssd drive to save space on the SSD and to make it easy for both MO and NMM to share a downloads directory. The only issue that MO really seems to have is a small one with not copying all meshes and textures at times (known issue) but, like I say, even manually hand-placing them into the fallout4/data/textures directory and removing that task from MO's chorelist entirely doesn't help.

 

2 - To be honest, there are very few of the mods that I have that I've seen on the workshop and, even then, I trust external managers and user control over the 'next come, next serve' way that the built in mod manager seems to handle load orders. Plus, after I did give it a shot, uninstalling the mods was a nightmare in itself, since it kept saying I had downloads in progress, etc., when I didn't. Finally had to renstall the game to get rid of that issue. :(

 

3 - I try to keep it around 100, even though I know the cap is ~255. Less cooks in the kitchen, the better, it seems.

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Well for #1 I know it is recommended that while playing thru the beginning of the game in Vault 111 that you try to do so without using any mods. Hold off activating mods until you actually exit the vault and make it to the surface. Not sure it you actually tried this or not and I'm thinking that you probably have since you seem to be literate as far with modding experience. If you have then sorry for posting this but just curious if you still have the issue with the elevator with no mods running.

 

I do try to start with bare minimum. Stuff like CBBE and DEV_UI is about all I have active, beyond just texture replacers (which use no esps) during the tutorials.

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The issue with it saying "still downloading" is actually a non-issue. It says this even when it is still downloading things like mod descriptions and thumbnail images, not just actual files, because I guess it can't differentiate between the 2 at this point (fail). The files themselves typically download incredibly quickly.

 

Also as you said, the organizer has an issue copying meshes and textures, which from your original post, is the exact issue you're having. Does using a mod with a ba2 archive make any difference? I don't know of any offhand, but I'd be interested to know if that has any bearing. The use of archives would put the texture replacing on the game itself rather than the mod manager.

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The issue with it saying "still downloading" is actually a non-issue. It says this even when it is still downloading things like mod descriptions and thumbnail images, not just actual files, because I guess it can't differentiate between the 2 at this point (fail). The files themselves typically download incredibly quickly.

 

Also as you said, the organizer has an issue copying meshes and textures, which from your original post, is the exact issue you're having. Does using a mod with a ba2 archive make any difference? I don't know of any offhand, but I'd be interested to know if that has any bearing. The use of archives would put the texture replacing on the game itself rather than the mod manager.

No - makes no real difference at all. Some load, others don't. Same with loose files. Even with the files physically in the correct fallout4 directories and with MO completely out of the picture, which is what is driving me nuts.

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Aside from everything else covered above, the only other thing I can imagine is something about the way the actual game is installed. Do you have admin and read+write privileges on all relevant folders on both your hard drives? Do the mod managers run in admin mode? Or did you install the game, MO or NMM to a non-default folder?

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Aside from everything else covered above, the only other thing I can imagine is something about the way the actual game is installed. Do you have admin and read+write privileges on all relevant folders on both your hard drives? Do the mod managers run in admin mode? Or did you install the game, MO or NMM to a non-default folder?

The game is installed to G:\SteamLibrary\SteamApps\Common\Fallout4 and was installed there by Steam, with me setting the Steam Install directories (I keep Fallout titles on one SSD, Elder Scrolls titles on another), just to make sure things like registry entries, etc., were made with no user-tampering (like copying/moving a directory from one place to another, etc.,)

 

I have full admin rights to everything and am not using a limited account.

 

Yes, I run both MO and NMM as admin. Even when I tried the 'screw the managers, I will just install manually to see if *that* helps' approach, I launched the game as admin, just to cover bases.

 

I installed both NMM and MO to the SSD drive ( G:\ ) to eliminate transfer speed differences between the ssd and non-ssd drives. The only thing that gets installed inside the Fallout4 directory though, besides F5SE, is FO4Edit. Everything else is sitting in their own directories off of the root, G:\ModOrganizer and G:\NMM, respectively.

 

Thank you for the questions, btw. I hope my replies don't sound argumentative - you're doing just what I had hoped, making sure that t's and i's are crossed and dotted as they should be. I appreciate it..

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Have you, at any point, tried putting the mod managers on the default C:\ drive, while leaving the game in it's current place? I believe NMM defaults to C:\ upon install, and that may be for a specific design reason. It then lets you choose which drive your games are on during initial start up, because I believe it cannot detect games across hard drives. As I said, I consider MO a liability in this case because it is still in alpha, and I've never used it either.

 

Also, are your various SSD drives just a partition of a single, internal hard drive or are they completely separate and external?

 

I get you're frustrated, and I can tell you're not being argumentative. I'm used to working in tech support areas with people so I'm just trying everything I can think of, in order.

 

Also one thing I forgot to ask before, do mods that are not just texture replacers or mesh replacers work fine? Like a mod that is only record editing or scripts or something?

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