Dingoman013 Posted May 16, 2016 Share Posted May 16, 2016 I have several custom NPCS roaming the world, and while I understand that I could make them essential, I feel like that would defeat the purpose(especially since some are faction linked). Though they have some passive health regen items(+1 sec) on higher level characters with rougher spawns, or certain firefights it simply isn't enough.Basically what I want to know is; if I made a new item that is identical to a stimpack with the exception of being unplayable will it be infinite, similar to companion ammo(which works in the same way), or will it just be a one off item, but still be unplayable? Link to comment Share on other sites More sharing options...
ObieDwyer Posted June 14, 2016 Share Posted June 14, 2016 Likely to be finite but still unplayable. The companion ammo stuff is just a dummy item that says they have ammo for the gun even though the gun specifically doesn't use any ammunition. What you could do is have some kind of script or condition on the item that gives them another stimpack after they take it. Link to comment Share on other sites More sharing options...
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