csbx Posted May 16, 2016 Share Posted May 16, 2016 (edited) Why are there no mirrors in Skyrim / Morrowind / Fallout 3 / New Vegas / Oblivion ? Its seems like a basic math kind of thing that, sure, would require a little more rendering power--but I don't understand why mirrors have zero place in these worlds even in a rudimentary fashion ? I recognize that while this isn't limited by an engine necessarily, it's probably impossible for a modder to access the code required to actualize this. Still--kind of annoying, really. File this under: doomed mod request. Edited May 16, 2016 by csbx Link to comment Share on other sites More sharing options...
Ethreon Posted May 16, 2016 Share Posted May 16, 2016 Why tl;dr it's not just a bit more math. Link to comment Share on other sites More sharing options...
FrankFamily Posted May 16, 2016 Share Posted May 16, 2016 I wonder how could a game handle a mirror in front of another mirror Link to comment Share on other sites More sharing options...
Deleted1205226User Posted May 16, 2016 Share Posted May 16, 2016 Tried that in Sims 2, it won't go further than one reflection. Link to comment Share on other sites More sharing options...
Ethreon Posted May 16, 2016 Share Posted May 16, 2016 Tried that in Sims 2, it won't go further than one reflection.Maybe the game was protecting itself? Link to comment Share on other sites More sharing options...
Deleted1205226User Posted May 16, 2016 Share Posted May 16, 2016 (edited) As explained here the game would freeze otherwise. Edited May 16, 2016 by Guest Link to comment Share on other sites More sharing options...
csbx Posted May 16, 2016 Author Share Posted May 16, 2016 Thanks for the link. I need to read it again, but it just sounds like more math to me. When one is running a wider FOV in Skyrim (more vertices seen, more facets) it certainly requires more juice, but it has never, in my experience, affected FPS significantly--and I'm computating with a potato. I'm not understanding how adding a single mirror does anything of a different kind. Perhaps I'm missing the distinction. Why tl;dr it's not just a bit more math. Link to comment Share on other sites More sharing options...
Ethreon Posted May 16, 2016 Share Posted May 16, 2016 Because it takes the entire scene and RECREATES it on the other side of the mirror. Not only double the power cost, more than that due to other calculations that need to be applied. Imagine a mirror house now.. Link to comment Share on other sites More sharing options...
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