MadGodMods Posted May 17, 2016 Share Posted May 17, 2016 (edited) Straight to the point: I have no idea how actors/NPCs work with Vertibirds. Can anybody give me a simple rundown on the technical steps to get an actor/NPC to ride and disembark from a Vertibird? Vertibirds seems to be a "creature" now of their own. The Pilot seems to just be their for aesthetic purposes, and my guess is that the pilot and passengers somehow attach themselves to the Vertibird like an NPC would to any piece of Furniture, but that's just my intuition about it. Really I have no idea how the Vertbirds actually work now (they were simple Activators in the GECK in FNV and Fo3) so I really need some help here. I still struggle with Papyrus quite a bit so please be mindful of that in your responses. Any assistance would be much appreciated, please and thank you. Edited May 17, 2016 by MadGodSheogorath Link to comment Share on other sites More sharing options...
wintermuteai1 Posted May 19, 2016 Share Posted May 19, 2016 What happens is that when a vertibird is called via the VFT quest a scene is used that places the npc pilot inside the vertibird, it then appears x dist away from the signal flare location. Link to comment Share on other sites More sharing options...
MadGodMods Posted May 19, 2016 Author Share Posted May 19, 2016 Thank you! I've gotten past this issue already now. What's giving me trouble now is that the quest won't fire off via script like I've told it to. DeployForces.Start()DeployForces.SetStage(10) "DeployForces" is my quest property. For some reason this isn't starting the quest or setting the stage to 10, nothing happens at all. It compiles right though. I'm pretty damn stuck until I get past this little problem. Link to comment Share on other sites More sharing options...
Korodic Posted June 13, 2016 Share Posted June 13, 2016 nothing happens at all. It compiles right though. Did you compile your ini for fallout 4 modding? There's an ini edit that, if you dont have it, it will not utilize "loose" scripts (non ba2 files; .pex) Link to comment Share on other sites More sharing options...
Engager Posted June 19, 2016 Share Posted June 19, 2016 (edited) Thank you! I've gotten past this issue already now. What's giving me trouble now is that the quest won't fire off via script like I've told it to. DeployForces.Start()DeployForces.SetStage(10) "DeployForces" is my quest property. For some reason this isn't starting the quest or setting the stage to 10, nothing happens at all. It compiles right though. I'm pretty damn stuck until I get past this little problem. Yeah. I actually figured out almost anything about vertibirds and can fully control their operation, can not say it is easy though. It's almost guaranteed that your quest fails to start do the the alias failure, quest aliases must be properly filled before quest can be started. If that stage fails nothing will start the quest. Edited June 19, 2016 by Engager Link to comment Share on other sites More sharing options...
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