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Salaries


StanIsTheLaw

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What I always wanted was a system where my partners/companions need to be paid.

 

I use toasters share and recruit and cm partners. I bribe them to the max before recuiting. But then they don't need any gold after that except occassionally their disposition drops and I have to re bribe them (probably because I hit them in combat sometimes when they jump right in front of me).

 

I am not a scripter unfortunately but I can add items etc. I was wondering if it was too difficult to create a script that runs say once every fifth day and deducts a certain amount of gold from the player for each NPC that is carrying a particular item such as a special ring I create. That would be much more fun/realistic and stop me from just leaving partners in all my houses and castles. Maybe it could be extended to include if a quest had been completed, such as liberating Battlehorn Castle. That way you are forced to pay upkeep for a castle as well. 150 gold once off for a house servant is too cheap I think or killing 3-4 bandits for a castle.

 

The only complication I see is that you may run into negative gold now and then. Don't know if the game can handle that, but if it can then that would solve the problem because you would end up having to pay anyway.

 

Wondering if this is not too much work for an experienced scripter. If I could get the core script, I can then add everything. 150 a week for a servant, 250 for a partner, 500 for a fighting partner, 500 for a small house and 1000 for a castle/manor sounds good.

 

Thanks in advance if anyone can find the time.

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Thanks for the link and I have downloaded and hope it runs OK as it is a great looking Mod and given it does not start till after the main quest, I will try loading it after that stage in my current game.

 

However, does not really help me. As I said I am not a scripter and given there are nearly 200 scripts in the mod and I don't really know what I am looking for, browsing through all that will most unlikely not help me. Pretty sure what I am asking is actually very simple. I have done some programming but only in a C++ variant called Slic so I have a very basic understanding. Unfortunately the new syntax is very hard for me to get my head around. Pretty sure I only need 3 bits of code as below.

 

ScriptName StansSalaries

Begin OnActivate

 

Check what day it is (looking for every 5th, or 7th day if that is easier)

If getstage BattlehornCastle == 100, deduct player gold 1000

Get inventory by NPC, if NPC hasitem xx ==1, deduct player gold 150

 

End

 

I could then add several copies of 3 ring items to the player at the start and copy and paste as many entries as I need to each bought/quest obtained building that attracts a fee.

 

Thanks in advance for any advice or assistance.

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