aAaZzZ000oOo Posted May 17, 2016 Share Posted May 17, 2016 (edited) A mod I really want is to allow the Shivering Isles creatures to spawn in Cyrodil, because let's be real, who goes to the Shivering Isles anyway? Bailwog's and Scalons have a chance of spawning where mud crabs would be, Gnarls and Elytra in the Wilderness, Heretics at Bandit camps, Grummites in..... Goblin caves? And Dark Seducers, Golden Saints, Knights of Order, Flesh Atronachs and Hunger's in Oblivion. And Shambles and Skinned Hounds in undead filled caves/forts/mines. And Zelots in Conjurer filled ruins. This would be pretty cool to see, and it shouldn't be that difficult to make if you know how to mess with the level lists :smile: Edited May 17, 2016 by aAaZzZ000oOo Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 17, 2016 Share Posted May 17, 2016 You can effectively do it easily, open DLCShiveringIsles.esp as a plugin-file, edit the creatures you want to add in your mod (for example their editor ID), add them in the vanilla leveled lists and save. Don't forget to set your new mod as the active file when you continue your work. Link to comment Share on other sites More sharing options...
aAaZzZ000oOo Posted May 17, 2016 Author Share Posted May 17, 2016 A mod I really want is to allow the Shivering Isles creatures to spawn in Cyrodil, because let's be real, who goes to the Shivering Isles anyway? Bailwog's and Scalons have a chance of spawning where mud crabs would be, Gnarls and Elytra in the Wilderness, Heretics at Bandit camps, Grummites in..... Goblin caves? And Dark Seducers, Golden Saints, Knights of Order, Flesh Atronachs and Hunger's in Oblivion. And Shambles and Skinned Hounds in undead filled caves/forts/mines. And Zelots in Conjurer filled ruins. This would be pretty cool to see, and it shouldn't be that difficult to make if you know how to mess with the level lists :smile:I would, but I don't know how to add them to the level lists, and there's no tutorials anywhere. Any help would be greatly appreciated. :) Link to comment Share on other sites More sharing options...
aAaZzZ000oOo Posted May 17, 2016 Author Share Posted May 17, 2016 (edited) Edited May 17, 2016 by aAaZzZ000oOo Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 17, 2016 Share Posted May 17, 2016 Select a leveledcreature list, open it, leave the list of creatures visible, select the creature you want to add inside the creatures list and use a drag-and drop. Don't forget to set the minimum level to make it appear. Link to comment Share on other sites More sharing options...
aAaZzZ000oOo Posted May 17, 2016 Author Share Posted May 17, 2016 Select a leveledcreature list, open it, leave the list of creatures visible, select the creature you want to add inside the creatures list and use a drag-and drop. Don't forget to set the minimum level to make it appear.Thanks man, I'll get to work on it and hopefully make it a reality. :) Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 17, 2016 Share Posted May 17, 2016 (edited) It will be easy, I already did it on my mods. You don't need to associate every creature with a certain level by the way. Edited May 17, 2016 by Oblivionaddicted Link to comment Share on other sites More sharing options...
Surilindur Posted May 18, 2016 Share Posted May 18, 2016 DLCShiveringIsled.esp is a dummy and exists purely to have the SI bsa archives loaded by the game - all the Shivering Isles data has been merged into Oblivion.esm file. If you want to make your own mod for the leveled list thing, you can open the CS, only tick Oblivion.esm and then ignore all warnings about not having set an active plugin. You can then save your plugin as a separate one. If you want to carry on potential LL changes from the UOP, you can use the Construction Set Extender by shademe since it allows you to have an .esp file as the master of another .esp file without any additional labour. Remember to check the Wrye Bash Advanced Readme html file that came with WB for the Bash Tags list, so that you can have your leveled list changes merged with those from all other plugins when users build their Bashed Patch. But that is all just something additional. Happy modding. :thumbsup: Link to comment Share on other sites More sharing options...
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