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Spawn added items?


Fuuuzz

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Is it possible to spawn items that have been added to the game via mods?

I tried "player.additem ItemID" but fallout does not recognise the ID. I know the ID is correct because when I click on the weapon that the mod added the ID pops up.

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I assume you mean the ID "popped up" in the console mode (~ key activated). That "ID" is the reference ID, its a reference to that particular weapon that's lying over there. NOT the actual gun. The gun added by the mod would be an Object ID which is different. To find that, look in the readme of the mod, they usually list it there. Otherwise open that mod in FO3Edit, Find weapons category under your mod and that weapon should be there alongside its object ID.

 

THEN go to console and type player.additem <objectID> 1

 

Also be reminded that all object ids go something like xx000123 where xx is your mod's load order. FOMM usually list the mod's load order in the main screen.

 

Hope that helps.

 

Glenstorm

Edited by Glenstorm
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I assume you mean the ID "popped up" in the console mode (~ key activated). That "ID" is the reference ID, its a reference to that particular weapon that's lying over there. NOT the actual gun. The gun added by the mod would be an Object ID which is different. To find that, look in the readme of the mod, they usually list it there. Otherwise open that mod in FO3Edit, Find weapons category under your mod and that weapon should be there alongside its object ID.

 

THEN go to console and type player.additem <objectID> 1

 

Also be reminded that all object ids go something like xx000123 where xx is your mod's load order. FOMM usually list the mod's load order in the main screen.

 

Hope that helps.

 

Glenstorm

What a complicated way to find an object's Base-id. All you need is to have FOSE running and you can get the Base-id in-game by simply opening the console, select the object with your mouse, and type "GBO".

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I assume you mean the ID "popped up" in the console mode (~ key activated). That "ID" is the reference ID, its a reference to that particular weapon that's lying over there. NOT the actual gun. The gun added by the mod would be an Object ID which is different. To find that, look in the readme of the mod, they usually list it there. Otherwise open that mod in FO3Edit, Find weapons category under your mod and that weapon should be there alongside its object ID.

 

THEN go to console and type player.additem <objectID> 1

 

Also be reminded that all object ids go something like xx000123 where xx is your mod's load order. FOMM usually list the mod's load order in the main screen.

 

Hope that helps.

 

Glenstorm

What a complicated way to find an object's Base-id. All you need is to have FOSE running and you can get the Base-id in-game by simply opening the console, select the object with your mouse, and type "GBO".

 

Wow, that IS easy. Sorry I don't really use FOSE.

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  • 1 month later...

I assume you mean the ID "popped up" in the console mode (~ key activated). That "ID" is the reference ID, its a reference to that particular weapon that's lying over there. NOT the actual gun. The gun added by the mod would be an Object ID which is different. To find that, look in the readme of the mod, they usually list it there. Otherwise open that mod in FO3Edit, Find weapons category under your mod and that weapon should be there alongside its object ID.

 

THEN go to console and type player.additem <objectID> 1

 

Also be reminded that all object ids go something like xx000123 where xx is your mod's load order. FOMM usually list the mod's load order in the main screen.

 

Hope that helps.

 

Glenstorm

 

I think he's refering to an item that isn't already in the world, like the The Midwest Bos helmet.

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