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Doctors heal companions.


KiCHo666

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Hello!

Is it possible to make doctors also heal your companions?
For example, when player asks doctor to heal him/her, doctor will also heal all of player's companions, but price will be multiplied depending on how many companions you have.
Or, even better, have special dialogue option to heal only companions.

It would be very useful for mods that disable companion auto healing after combat ends.

Edited by KiCHo666
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For example, when player asks doctor to heal him/her, doctor will also heal all of player's companions, but price will be multiplied depending on how many companions you have.

sure, but there are a few details to work out, like;

cycling through a lot of the followers to see if they are close by (ref walking) or if they are currently following (tap into their script var).

selecting a single companion or all companions. I'm not a scripter but I think you can include formatted strings for each current follower to display in a list, but I'm not sure how to translate that into a button menu.

if price is determined via the amount of total health applied there's going to be some number crunching

the damage threshold for the dialog option (if any) >= some % of a follower.

probably a lot more that I'm missing and will become apparent after digging into the project.

etc.

 

If ref walking for teammate is used, non vanilla/custom companions can be included. If teammate from a formlist of companions or tapping the companions script vars is used, then only vanilla followers will be recognized.

 

But yeah I don't see why one couldn't put something like this together.....but the devil is in the details.

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Can be done even with dialogues (but will need to include all lines in the package and obviously work for vanilla doctors), then make new topic fot doctors(possibly record override) and then need to use SetUiString to include companion name in player prompt. Hell of a work.
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