StanIsTheLaw Posted July 28, 2011 Share Posted July 28, 2011 It struck me after I completed the main quest and KotN twice, that there was something missing. I am champion of Cyrodill, own 7 castles, many player homes, must have many, many fame points but the game does not go to the obvious next step, becoming the new Emperor. I have not come across this concept in any mods and maybe it has been done, but to me that is what is missing. Thoughts please. Link to comment Share on other sites More sharing options...
frakle Posted July 28, 2011 Share Posted July 28, 2011 It struck me after I completed the main quest and KotN twice, that there was something missing. I am champion of Cyrodill, own 7 castles, many player homes, must have many, many fame points but the game does not go to the obvious next step, becoming the new Emperor. I have not come across this concept in any mods and maybe it has been done, but to me that is what is missing. Thoughts please. The reason you can't just be Emperor is basically the whole basis of going to Kvatch and getting Martin. If anyone could be Emperor, then Ocato would've stepped up by now. You have to be a Septim, or a Mede I suppose in Titus Mede's case. Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted July 29, 2011 Author Share Posted July 29, 2011 I was talking about post finishing the main quest, KOTN and many fame points from many other completed quests. IIRC the emperor says something in the beginning about knowing you or feeling you are different. In that case you could be a long lost relative and have the bloodline. In hereditary law, there is a long line of succession, first son, second son, daughter sometimes, then brother, uncle, aunt, nephew. Martin amy be a illegitimate son, not sure, but he carries the bloodline. You could be the illegitimate son of the 3rd uncle or whatever. I am simply saying what is missing from the end game is the opportunity to challenge Ocato and the council for the top job. Seems obvious to me. Link to comment Share on other sites More sharing options...
frakle Posted July 29, 2011 Share Posted July 29, 2011 I was talking about post finishing the main quest, KOTN and many fame points from many other completed quests. IIRC the emperor says something in the beginning about knowing you or feeling you are different. In that case you could be a long lost relative and have the bloodline. In hereditary law, there is a long line of succession, first son, second son, daughter sometimes, then brother, uncle, aunt, nephew. Martin amy be a illegitimate son, not sure, but he carries the bloodline. You could be the illegitimate son of the 3rd uncle or whatever. I am simply saying what is missing from the end game is the opportunity to challenge Ocato and the council for the top job. Seems obvious to me. But you aren't. That isn't the canon. There's really no dodging that at all. Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) Sorry but I cannot see why you cannot understand my point. I am a script writer and the way Oblivion is storylined, it is set up for a sequel. But there is no need for that, there is enough in this game to go to the obvious and logical end. When I finished the first 2 games after KOTN, it was just such a let down. The emperor says in the dungeon, "You, I know you, you are the one from my dream". That is an obvious and clear lead in for this possible end game, IMHO. Look at Star Wars, ep 5, Luke finds out Leia is his twin sister. Martin IS the illegitimate son, so there could be others as well as other relatives. You could be the illegitimate nephew/neice, which makes you BEHIND Martin in succession. Martin is first in line to succession, so that is why he is first choice and has to be rescued. When I finished MQ and KOTN I saw no point in just keeping doing quests for fame points that lead to nothing, so I ended the game there and it was just such an empty feeling when OBVIOUSLY, there was no need to be. I had covered only 25-30% of the map in both cases. Given the depth of some quest lines such as AFKWeye, I am really surprised that no one has thought of it or did it. It could be fairly simple, in that you don't have to construct many if any pre quests, it could be simply based on fame points after completing the MQ, say KOTN and maybe a few other major ones like finsihing fighters and mages guild (that way you would have the military and the wizards on side, already have priests on side after KOTN and are champion of Cyrodill). If the trigger included fame points then people could play ther own versions along and get their fame points as normal, to contribute to the end game. Would be nice though to have a quest that comes to you after you are really famous, that sends you somewhere to find your roots, then you have to challenge for the top job and then if successful, get to be Emperor. Edited July 29, 2011 by StanIsTheLaw Link to comment Share on other sites More sharing options...
pincus Posted July 29, 2011 Share Posted July 29, 2011 (edited) StanIsTheLaw that is a great idea. It always bugged me that the Empire is now left without a blood line Heir. If I were Martin, I think I would do my duty and make sure the blood line didn't end, with as many able bodied ladies as I could find... I'm just sayin', its what any smart man would do. Edited July 30, 2011 by pincus Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted July 30, 2011 Author Share Posted July 30, 2011 (edited) Thanks Pincus, imagine having to get 200 fame points and complete those quests before you challenge Ocato who says."that line is undone" and you grab him by the throat and look in his eye and say "It has been re made!!". (Sorry Tolkein). Edited July 30, 2011 by StanIsTheLaw Link to comment Share on other sites More sharing options...
Balakirev Posted July 30, 2011 Share Posted July 30, 2011 But you aren't. That isn't the canon. There's really no dodging that at all. I think his point is that from the perspective of continuing games, being made the Emperor wouldn't work. In other words, if you became Emperor at the conclusion of Daggerfall, you'd never have awakened as an unknown, pardoned slave in a galley anchored at Seyda Neen. If you'd become Emperor at the conclusion of Morrowind, you'd never have been a common criminal who "lucked" into occupying the cell where a secret door led out to freedom, and to meeting the Emperor. Presumably, if you were made Emperor at the conclusion of Oblivion, you'd never be able to start at whatever beginning level 1 twerp you'll be in Skyrim. Part of the basic law of the RPG universe is that you start as someone with the skills of a sick dog, or a telemarketer, and then rise from there. If you begin at the top, it's difficult to find anywhere to go. On a game design level, as Emperor you'd no longer be a solitary adventurer, but a strategic battle leader who remained at the rear of his forces--rather like the Total War series. You wouldn't go wandering around in swamps and the like. You wouldn't compete to rise in the guilds. The gameplay would be very different. I'm not suggesting such a game's impossible. On the contrary, I think a decent spinoff title could be made in which you were Emperor of a Total War-like title, fighting the Dummer or whomever. Or you could be allocating resources in a Majesty-like game, trying to get adventurers to go complete the quests you assign. Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted July 30, 2011 Author Share Posted July 30, 2011 "In other words, if you became Emperor at the conclusion of Daggerfall, you'd never have awakened as an unknown, pardoned slave in a galley anchored at Seyda Neen." I don't see the connection, sorry. RPG world or not. I wasn't suggesting you carryover your title to Skyrim? Hey, when you finished previous versions ot TES, I bet you were well above your starting rank in the next game anyway, so what's the deal, champion to prisoner, or Emperor to slave. You don't carryonver anyhting from previous versions of TES anyway. I am talking about making a worthwhile objective for the END GAME that would require you to have done most things. As of now, there are no real rewards after champion of cyrodill. Just more quests and more quests and more quests for no real reason, other than just doing the quests. I can do MQ and KOTN and not see 80% of the map. And of course you don't have to be emperor if you don't want to. I would envisage that once you choose to go for the big job, when successful, you would by necessity end your adventuring anyway, so there would be no need to do fancy programming etc. Just a nice little ceremony like LOTR 3 and then GAME END. I am just very surprised that given the possibilities and potential of Oblivion, and how big it actually is and how many gifted modders have worked on it, that someone did not do it, thats all. Bartholm and AFKWeye are huge. Down in a hole (all connecting quests) is awesome and worthy in scale and complexity of being the end game quest. Putting a quest like that but even more difficult, triggered by having completed the 4 main questlines and having 200-250 fame points, would just be a nice icing on the cake IMHO. Link to comment Share on other sites More sharing options...
rinoaff33 Posted July 30, 2011 Share Posted July 30, 2011 (edited) I definitely agree with the topic, and this applies to the guilds as well. You CAN become Archmage, or Listener, or the Gray Fox...but you never actually get to do any leading. You don't have any responsibilities. The empire is left...not an empire by the end of Oblivion, but all continues as normal. The immersion of Oblivion is practically non-existent because of missing elements like these. The world doesn't ever change, and neither does your role in it. Edited July 30, 2011 by rinoaff33 Link to comment Share on other sites More sharing options...
Recommended Posts