Obituary Posted May 19, 2016 Share Posted May 19, 2016 (edited) Update 2: Wasn't (fully) fixed. Some containers still respawned as wel as a set of Power Armor that completely disappeared.Now it is. Turns out it was the Beantown Interiors Project. It doesn't just add interiors but also opens up some of the boarded up houses (exterior cells) found around the map.Never thought of that. Update:Looks like it's fixed. Removed Spring Cleaning and installed the workaround. Went from Sanctuary to Concord and waited for 24 hours, got reset. After that, I did the above, went to Concord again for 24h, no reset. Went to the USAF satelite station for 24h, no reset. One container, a duffle bag that floats on the roof of the house with the root cellar in Sanctuary did still empy itself though but the author of the workaround patches mentioned he didn't get every last container. So I recently started experiencing these cell resets, currently only in Sanctuary.All the vanilla and workshop placed containers keep resetting (not resetting per second, they just add items).I'm currently running with 114 mods or so and didn't experience this before, it just started a couple of days ago without adding any mods other than me editing an esp to have a safe in the "players house" in Sanctuary in this.This is the mod which I added the safe to.http://www.nexusmods.com/fallout4/mods/10406/?Maybe it was dumb in the first place to add to the mod instead of creating a new one but I reverted it by reinstalling the original.I'm currently not at home to add a load order or anything but if anybody could explain why this happens "delayed" so to speak I would be much obliged.A possible fix would be welcome too. :wink:Thanks. Edited May 26, 2016 by Obituary Link to comment Share on other sites More sharing options...
wax2k Posted May 19, 2016 Share Posted May 19, 2016 (edited) Editing outdoor cells in worldspace triggers the cell reset bug affecting pre-placed vanilla containers and found / stolen power armor frames placed in these cells. Either undo the edit or use the two mods that work around the bug by replacing pre-placed vanilla containers and allowing to replace unsafe power armor frames. To recover any lost power armor parts, you will have to revert to a savegame prior to triggering the bug. Edited May 19, 2016 by wax2k Link to comment Share on other sites More sharing options...
Obituary Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) So what you're saying is that by adding that one wall safe could have caused this? I haven't lost any items or PA parts as of yet except for some ammo I stored in the wall cabinet to the right of the power armor station in Sanctuary. That's the only container that empties itself. All the others just add random junk next to what I have stored in them. If I install the workarounds, would that still require to load a previous save to stop the game from resetting? That would cause me to lose a lot of progress since I'm playing survival with the Sleep or Save mod and only have three "autosaves" and one manual save from before exiting the vault. I already have uninstalled and reinstalled the original esp without the added wall safe by the way. Edited May 19, 2016 by Obituary Link to comment Share on other sites More sharing options...
wax2k Posted May 19, 2016 Share Posted May 19, 2016 (edited) Reverting the worldspace cell edit should prevent the bug from being triggered again, unless you have more mods doing worldspace cell edits. In that case, you'd either have to track them down and remove them as well or use the aforementioned workaround mods. The most common ones are most scrapping mods, mods that change the size of settlement areas and mods that add or change stuff in worldspace (like your edit does). Going back to an older save is only necessary, if you lost something important and want to have it back. Also I have seen some rumour about Bethesda fixing the cell reset bug, but I don't know if or when that'll happen or if it already should have happened with any of their latest updates. Edited May 19, 2016 by wax2k Link to comment Share on other sites More sharing options...
Obituary Posted May 19, 2016 Author Share Posted May 19, 2016 I have reverted the edit and that didn't help but I don't know if there are any other mods that do cell edit. I'll see to it that I post a load order when I get home from work in about 5-6 hours. Lost items I would probably just recover through console commands. Link to comment Share on other sites More sharing options...
Obituary Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) Added my load order to the first post. I copied it from LOOT but haven't sorted it yet as I didn't know LOOT was available already. Edit:Looks like it's fixed. Removed Spring Cleaning and installed the workaround. Went from Sanctuary to Concord and waited for 24 hours, got reset. After that, I did the above, went to Concord again for 24h, no reset. Went to the USAF satelite station for 24h, no reset. One container, a duffle bag that floats on the roof of the house with the root cellar in Sanctuary did still empy itself though but the author of the workaround patches mentioned he didn't get every last container. Edited May 19, 2016 by Obituary Link to comment Share on other sites More sharing options...
wax2k Posted May 20, 2016 Share Posted May 20, 2016 (edited) Spring Cleaning in its own should be fine, at least the latest version(s). Until now, it's the only "Scrap more" mod, that doesn't trigger the cell reset bug. Unfortunately it has compatibility issues with later versions of Fallout 4 and the DLCs as well as some other mods. The triggering mod(s) in your case have to be some other ones, like No Halloween Decorations (probably) and SpringCleaningCompatibilityPatch (most definitely) and there might be more in your load order. But if using the workaround mods is ok for you, then you shouldn't have issues for the most part. Just keep in mind that the bug is not yet fixed and might occur again in certain circumstances. Edited May 20, 2016 by wax2k Link to comment Share on other sites More sharing options...
Obituary Posted May 20, 2016 Author Share Posted May 20, 2016 I guess it's the combination of mods in then. It seems Spring Cleaning's workaround since v2.05 breaks compatibility with all other mods that edit world spaces so I just go without it. The ini version of V2.04 shouldn't give any problems with compatibility so maybe I'll try that later. Thanks for your help. Much appreciated. Link to comment Share on other sites More sharing options...
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