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Is being too rich a bad idea?


The Cloak

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i like the building idea...

and stronghold building.... get furniture, lights LOL :P sounds like something wacked up out of the sims O.o

 

another idea is having to pay taxes but thats sorta weird when you're an outlander.. hms....

 

a mod with more expensive / fancy clothing would be cool (LOL) - get a mall for your shopping needs. :P

 

or even better - get theives who actually steal your stuff when you walk by or when you drop stuff in crates -- that'd be a lot more realisitc cause a theives guild and the only person who is really stealing anything is hte person w/ the most money is really really messed up :P

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  • 1 month later...

After I amassed about 120K I decided enough was enough, and started picking up only items that weren't in my collection yet. Found a glass claymore? Too bad, got one of those already. It's a pretty good way to avoid getting disgustingly rich, I reccommend it.

Plus, you don't have to worry about carrying that stuff around or selling it.

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  • 4 weeks later...

No, I love being Rich. I LOVE IT. I love being rich and stealing Kwama eggs from people living in shacks made of straw. I love Bribing people to get them to like me, then I kill them to get my money back. I also love buying stuff, then stealing the money out of the chest. Then I rest, sell it back, then steal the item back...

 

Oh, I.. er... roleplay a Klepto.... er... yeah...

 

Anyway, I'm just amassing a fortune. I need money, you know, so others can't have it...

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Hmmm... Enough negativity about being rich, in favour of the last two posts, let's talk about the good sides of being rich!...

 

First get an anti-shock spell made (100%, 2 seconds)

I like walking into the Redoran treasury, and opening both the doors with a spell (or something)... it only costs you five gold if you're caught... When both doors are unlocked, use the shock resistant spell two times, once on each door (to take the deadly shocktraps the doors give you). After both doors are open - get a distraction... Punch an ordinator in the face really, really hard. Then make a break for it upstairs, but make sure ALL the ordinators in the area are after you. Pay one of them the gold, and they'll all stop attacking you... But noticeably, they'll stay in the spot they came to. Go back to the abandoned downstairs and take what's now yours.

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Right now I have about 1.5 million in gold coins, and where does it all go? Nowhere, there just isn't a way to channel massive amounts of money in this game. I think that someone should mod the game so that the gold that exists at the start of the game is all of the gold you can accumulate. Simply, vendors can't regenerate their gold supply. Also, the absence of the creeper and mudcrab would certainly keep things somewhat balanced. This would make having a steady job worth something high level. Once you become the head of a house or a guild though, I would suspect that you would get a monthly income that would work much like a mage or fighter guild chest; that way you are the one stimulating economic growth on the island and can show your preference to certain vendors (and if the script was really cool they could buy really great equipment as they got more business from you). But I don't think the dev's of Morrowind had much in mind as far as game economics are concerned. I'm sure if i had the time and scripting skills I would at least attempt something like this.

 

So being too rich deffinitely has its problems, no longer will you have a problem buying that full set of glass armor or having to walk everywhere you go. But if you really hate being overly rich you could always swim out the middle of the ocean and plop 1 million on the bottom of the brigny blue.

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Yeah, it's a good idea that sadly won't work. As it is now, the game has no economic system. The NPCs won't trade with each other and distribute that gold. So once you sell too much to one NPC, that's it for the game. They'll never get any more gold, and that's not realistic either. And if you give them gold, they'll just horde it until you come back for it.

 

The regenerating gold thing was a partial solution, and one that favors the "i r teh 1337 haxor" type player, since it gives them large numbers fast. It does a decent job of simulating a regular income (from a job besides trading with you), but they just made the regeneration rate way too fast.

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A nice thing that can be done is that they make it so that the amount of gold they have is a percentage of their total value of items. They do have a similar system set up with the mercenary in tribunal. Another thing that can be added is that they only regenerate 10% of their standard a day and fall by 10% of their standard a day when it goes over. Also they could put supply and demand ito the game as in some other games have. If they set it up so that when the items stack the value go down on that trader by a certain amount. There can be simple math equations that can produce the effect. There can be many littel things that can be added to help mimic a more real economic system.

 

It is too easy to become rich and money seems so pointless when you become a high level player.

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