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FO4edit corrupting info when changing form ID


jc9542

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I'm trying to merge some weapon mods to reduce my number of active plugins. As soon as I start running "change form ID" it starts corrupting the OMOD entries. I know OMODs are currently fully supported, but prior to the 1.5 patch I was able to merge probably 10-15 weapons into one combined plugin without issue. It's pretty consistent. As soon as run "change form ID" it corrupts the same fields in the same OMOD entry. It seems to hit Attach Point, Attach Parent Slots, and Properties under DATA. I've tried running FO4Edit with just the files I need to merge as the only active plugins. In this case New Calibers, wasteland melody's Chinese assault rifle, and the new calibers patch for the Chinese Assault rifle. in this example https://imgur.com/a/kcpcG

 

I've run into the same problem with the P99 Pistol and the Falcon III pistol. It looks like I may be able to hand correct this line by line, but I wanted to see if anyone else has run into this or if this is something that's better fixed in the CK? Although I though I had read that the CK doesn't like non-ESM masters.

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