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Body set


Mardrigon

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I love all these Modders out here that know how to create BEAUTIFUL BODY MODS.

 

But here is my idea how about a group of meshing for each race, now i have seen Body by Race, Type 3, Skinny, and Breeze.

 

i am looking for is nude body types for

FEMALES

- Skinny body type with A or B cup breasts

- Slender body type (slightly thinner then type 3) with A, B, or C Cup

- Firm body type (like Type 3) With A, B, C, or D Cups

- Athletic body type with A, B, or C Cup

- Voluptuous body type WIth C, D, or E Cup

- Fat body type with C, D or E Cup

 

Males (Each has 5 type of endowment Short, Short and Thick, Normal, Long, and Long and Thick)

- Skinny body type

- Slender body type

- Firm body type

- Athletic body type

- Chubby body type

- Fat body type

 

Clothing would be all vault style outfits with 3 others

- Vault Underwear

- Vault Swimwear

- Vault Suit

- Vault Armor

- Vault Lab

- Vault Guard

- Leather

- Merc Charmer

- Trader

 

then have it set to replacer each Vanilla NPC in the game without a set body to have one of these

 

Now i know making a meshes for each of these is something like 290 meshes but is this even possible

I know I am terrible at making meshes for use in the geck (My last body mesh had breast hanging in her lap and after several attempts i deleted it)

maybe its me

 

what programs do i need to get to get it done right

or who can i talk to about assisting me in creating a huge mod add-on or as a resource mod

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As far as I know, with my limited experience, you can only specify one body type per Race, you can not use multiple different body types for the same exact Race.

Also, as far as I know, every NPC in the game has a race or creature type (and has to have one). Not sure what you are trying to do can be accomplished as you described above, the only way I would know how to do it is create a custom race for each body and type and then edit all the NPCs to that you want changed to have one of these custom races. We are talking an epic amount of work here.

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Understood that part but there must be something that can be scripted to allow the game at the time a NPC is generated to randomly select a body mesh and lock it in to that NPC type ( example RaiderF002 = bodymeshaveageCbreastFemale RaiderM004 = bodymeshfirmLongMale then every RaiderF002 ad RaiderM004 is set for the duration)

 

Is that something possible?

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NPCs aren't randomly generated though. They are built and placed in the game off of npc records that contain all of the data that determines everything that they are. I'm certainly not an expert with scripting in NV, but I don't know how that can be accomplished even with NVSE.
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I came up with a method for this sort of thing for Oblivion way back that never really caught on for some reason. One or two people used the same method to give special feet to Argonians and stuff like that.

Basically you just run a script to check when an actor is naked, and assign a certain non-playable outfit to them that mimics a certain physique. When an outfit is re-equipped, the fake-body outfit gets removed.

To place random bodies on people, it's a simple matter of having the script randomly assign a token to them that represents a particular physique.

The problem is that this is only visible when the target is naked, but the same issue exists for altering the base body directly. Theoretically you could model-swap their equipped outfit in the same general manner, but having to create a separate model for every body type of every outfit would be insane. And even if you did, tracking it by script... not worth it.

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