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Cleansing the Land - Neutral Ending? (Warning: Far Harbor Spoilers)


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I had DiMA turn himself in to the harborpeople and he was executed, as I didn't support the idea of replacing somebody (Tektus) with yet another synth. So far it seems like this was the only real peaceful solution however, since now that DiMA is gone and I have completed every other "main" quest, Cleansing the Land is still open. I've tried telling both Far Harbor and Tektus about the kill switch and launch key, but even that didn't end it. If necessary, I'd side with the harbor, but I don't really want to kill all the Children either. Has anyone found a way to keep all three factions alive, not go along with DiMA's murderplots and still finish this quest?

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I got Kasumi back home safe and sound. There are still two open quests to kill Far Harbor or The Children of Atom. Keeping the Synths alive is a matter of politics. I failed a speech check (that never happens) but my status in the community saved the day. I love the way your actions prior to the main event make a difference in the outcome. Slogging around the island helping the residents of Far Harbor pays off in the end. Yes there are open quest lines but mission accomplished. A little out of character for Sentinel Max Power not leaving a smoking crater behind. There is also a miscellaneous quest to inform the BOS about Arcadia but what they don't know wont hurt them.

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DiMA's plot, atleast your part, did not necessarily involve murder. You could have convinced the High Confessor to the get the hell out of dodge and he would have left the island for good. Frankly, I would have been happy to just kill the man but I thought DiMA might actually prefer not having more blood on his hands.

 

What DiMA did to Avery was horrible, and he sacrificed a fellow synth to accomplish that project. But no good would come of spilling the beans on this secret. Is it immoral on a number of levels? Yes, but at this point we are beyond morality - the survival of scores if not hundreds is on the line. That was why I agreed to DiMA's plot, and it worked out beautifully in the end.

 

It is rather ironic that these synths that sought to escape the Institute actually turned to Institute tactics to survive. Frankly I don't know what to make of it. Both my Railroad and Institute characters will probably take such a revelation into consideration.

 

As for the original question, I don't think you could refuse DiMA's request and keep all three factions alive.

Edited by CyrusAmell
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Personally, I really wish they'd created a new faction, rather than reusing the Children of Atom. I spent all weekend doing sidequests and dragging my feet on the main storyline, because I really had a hard time believing the Children were anything other than the murderous fanatics the mainland branch has demonstrated themselves to be. I finally ran out of other things to do and went to the sub base, only to walk in on the middle of a ritual initiation/execution. At that point, I was done pretending these folk were any different than the CoA I already knew and loathed, so I felt no compunction about shooting my way through the entire base, and once the option became availible to me, permanently wiping thier scourge from the land. I'm pretty sure I missed out on some interesting story opportunities, but I just couldn't...

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Personally, I really wish they'd created a new faction, rather than reusing the Children of Atom. I spent all weekend doing sidequests and dragging my feet on the main storyline, because I really had a hard time believing the Children were anything other than the murderous fanatics the mainland branch has demonstrated themselves to be. I finally ran out of other things to do and went to the sub base, only to walk in on the middle of a ritual initiation/execution. At that point, I was done pretending these folk were any different than the CoA I already knew and loathed, so I felt no compunction about shooting my way through the entire base, and once the option became availible to me, permanently wiping thier scourge from the land. I'm pretty sure I missed out on some interesting story opportunities, but I just couldn't...

 

They were actually kinda nice once you got to know them. In a creepy cultist sort of way. You do get some groovy/creepy light decorations if you join them and if you are savvy you never have to actually do anything distasteful (speech check). Basically, just fake it.

Edited by CyrusAmell
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  • 4 weeks later...

So had a tough moment in F4 Far Harbor, which reminded me of another such moment way back in my first playthrough. In short, that first incident had to do with Deacon. Deacon was my cool pal/companion/friend, but the BoS just couldn't leave well enough alone. Deacon turned hostile, and I had to kill him to move on.

 

Well, I sided with the Children in Far Harbor. Found out too late that you can't unlock settlements you didn't unlock prior to that (why Bethesda?! They just don't like evil people). As I was making my way back to DiMA, he was angry (hypocrite). He said everyone in FH was dead, so I went to look. Yes they were. All dead. Place on fire. Monsters littered about. Half eaten people laying where they died. Horrible.

 

Went to visit Longfellow, pretty sure he'd be pissed. Hostile. Had to kill him, but this is the part I had a tough moment with--as he was dying, he asked me one thing--bury him with a bottle. That really hit me. I really liked Longfellow. Good ol' codger. So I did what he wanted using the items available in Homemaker. I buried him in his native Maine soil with a grave overlooking the sea, a wooden cross and a new bottle of whiskey.

 

Rest well, old man.

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As an update to my prior post, I am a Child of Atom, their Inquisitor. After dealing death to the heretics of Far Harbor, watching them burn, be eaten and otherwise perish at the hands of the island's inhabitants after turning off their fog condensers, I decided to use up one of the precious Conquest mod's 10-settlements to make a new settlement . . . right in Far Harbor!

 

Are not the Children of Atom merciful? :devil:

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I looked at it this way.. My character has killed over 2000 human enemies alone. DIMA has killed 2 or 3? I really have no moral ground to stand on... Everybody has used me as their own personal hit man and I've happily obliged them because I'm supposedly protecting the commonwealth.. .. So off I went to kill Tektus.

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I just couldn't get myself to agree with DiMA. They fled the Institute, yet here he is acting exactly like them. Murdering and replacing people to suit his agenda. Avery was very much innocent, so unlike my character he did kill innocent people. And when confronted with it, he seems to feel all torn up about it but mere moments later he asks you to just do the whole thing over again with somebody else. This just proved to me that despite locking away his memories, he didn't learn anything. So I couldn't trust somebody who had all these plans in motion to wipe out entire other factions when they no longer aligned with him. Who knows what else he was going to do, because clearly he hadn't changed since killing Avery.

 

Then there's also his obsession with trying to make humans believe they're in fact synths, which just seems really shady. You'd think that if he cared so much for fellow synths that he'd be happy they're able to lead human lives and believing they are human. Instead he tries to make people question their entire existance for no other reason than to make them join his community.

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I was able to find a peaceful solution. I convinced Tektus to leave and did not rat out Dima. He was very apologetic about Avery, but the circumstances of her death were not really described. It could have been an accident or self defense or something other. But Dima still felt guilty. Personally I think he murdered her in cold blood because he did ask me to murder Tektus and hide the body. In order for the truce to stand the player has to live with that. I had the codes for both the nuke and the generators, and didn't need to use either. The new Synth Tektus 'had a vision' where Atom instructed him to forgive Far Harbor. And a peace was worked out between all 3 factions. I doubt it will stand forever, but this was one of the very few times in FO4 that I was able to accomplish something using speech instead of bullets.

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