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vyvexthorne

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  1. Yep.. been playing with it. I purposely downloaded a bunch of mods just to put me over the active limit. Then I marked a few of the empty feathers as light. … So far, everything seems to work fine. Pretty much played around most of the day without any crashes or weirdness (other than the obvious weirdness that just comes from the game being the game.) I now have 250 active, 26 light.
  2. I'm apparently using version 0.18.6 I think it updated just a week ago or so. At any rate.. if that is a new feature and it does work as intended then I guess it is really, really cool. I obviously discovered it by messing around and not really having any knowledge of the function. I tried it out on the "live action Mr. Handy" mod as it had a blank feather next to it and the mod seems to work fine. Most of the mods that can be converted seem to be patches.. I have a buttload of patches. My fear obviously is of going over the mod limit and discovering that any mods I've marked as Light aren't actually light. Hopefully someone that knows the feature will come along and confirm it's usefulness.
  3. If you double click a blank feather in the plugins section it opens a window in which there is a button that states.. "Mark Light".. this then changes the status of the mod from active to light. Are you saying this actually does nothing? States.. "This is a regular plugin that could be turned into a light one. (also known as an ESPfe) when you do this it will no longer take up space in the load order while still working as usual." You can also change a marked light one back into an active plugin.
  4. So over half my plugins have the little feather icon next to it indicating that they could be marked as ESPfe.. (which as I understand it doesn't count towards your total active mod count?) Is it actually safe to just mark them all as light or is it more of a "If you need the space you can mark some of these as light .. maybe." kind of thing. Just for counting purposes.. I currently have 21 light mods and 235 active mods.. out of those 235 active mods, 126 are marked as "could be light." Is it actually safe to just mark all those as light?
  5. The way to really see is simply wait until the next game comes out. Each new game has been bemoaned, whined about, faced vitriol and compared to the last game. When Oblivion came out everyone bitched and moaned, when Fallout 3 came out, everyone bitched and moaned. Over the years those voices get louder and louder mainly due the simple fact that more and more people play games every generation. But the posts remain the same for every new game. The delusions happen later.. after the game has been out for awhile. Some that started with older titles are way too far into their delusions to be able to even see them. Clouded by nostalgia.. Lots of people who started their gaming lives with more recent titles can't stomach the earlier titles. Can't get through them, can't find the fun.. don't understand the "hype" of those older games. Everyone has a "first" game.. The game that popped their cherry so to speak. Lots of people seem to have a hard time moving on from their first. My delusions come more monetarily.. "I paid for this game, I'm going to enjoy it damnit!"
  6. You mean like this? http://www.nexusmods.com/fallout4/mods/8841/?
  7. Mods are still made by the pc users and as long as the pc modders are against paid mods I just don't see paid mods happening. Charging for mods would simply create a wider piracy problem and instead of modders simply having to worry about people on Beth.net stealing mods, they'd instead start seeing their payed mods uploaded to torrent sites. (I mean, there already are mods uploaded to torrent sites but it'd be a lot worse) Now, they could try to charge just console users but that would cause quite an outcry as modding would still remain free for pc users. Also, by creating paid mods Bethesda could actually create their own competition. If paid modding is at all lucrative you'd start seeing small companies forming just to make mods. Even though Beth would make a certain percent of money from these mods they could still possibly lose out if that mod was more popular than their own DLC.. or their entire game.
  8. I feel like a lot of the a.i. stupidity starts when you get too many settlers. All in all, settlements seem to function best with only a few settlers and a lot of open space. Most likely has to do with a.i. pathfinding. You get too many 'blocked' paths or something and the game doesn't know where to put the settlers.. so they start ending up on top of roofs or just stand in one spot.
  9. It's your basic 'kid in the candy store' type of mentality. With every new game you get those new to modding and when something is new and free, we all have a tendency to want it all. 'I'M GOING TO EAT ALL THE CANDY!!" Modding is a learning process and it just takes some time (and probably a lot of crashes and re-installs of the entire game) before people figure out that they actually don't need to eat all the candy in the store..
  10. To be honest thieves should be locked out of the Beth site entirely if found, not just from uploading content but downloading anything as well. True.. It doesn't seem like they have a ban hammer in place yet. I'm not sure where they bought that forum software or if they made it themselves but it's obviously lacking. They really seem to be racing towards the finish line with fallout, releasing patches, modes and dlc monthly since the game came out. Hopefully, they are racing so they can get to the fixing but truthfully, their timing seems haphazard and their actions seem weirdly frantic.
  11. It's most likely that the DLC area will somehow be located in the commonwealth but still a separate entity with no crossover into the main game. It's unlikely that we'll be turning around and raiding our own settlements. Especially since you can get all the settlements yourself without joining any faction. Probably each park zone, (Safari Adventures, Kiddie Kingdom, Galactic zone and Dry Rock Gulch) will be controlled by a different raider faction and have it's own settlement.. we'll then choose one of those factions to lead to war against the others for some reason.
  12. I looked at it this way.. My character has killed over 2000 human enemies alone. DIMA has killed 2 or 3? I really have no moral ground to stand on... Everybody has used me as their own personal hit man and I've happily obliged them because I'm supposedly protecting the commonwealth.. .. So off I went to kill Tektus.
  13. Is it a settlement that you have companions at? I stuck most companions in Sanctuary for my first game and now Sanctuary is the buggiest place in the world in that game. Two robots seem to be the same robot. One won't take an assignment unless I assign the other robot to the same assignment, then they both do the same assignment. Like if I tell one to supply red rocket.. it won't, but if I tell the other.. they'll both become provisioners. The other major bug is that If I fast travel to or from Sanctuary I lose all perks or armor mods that deal with weapon stabilization. My weapon sway will go back to how it was at the beginning of the game. I'll also start regenerating health at a crazy speed if I fast travel to or from there. I can fast travel to red rocket and run to sanctuary and everything is fine. It's really weird.
  14. Nah, footy pajamas wouldn't turn you into a psycho.. Although they might turn you into a furry. Most likely it's just because of his name. Connie Kellogg.. You pretty much know if you meet a boy named Shannon that he's most likely going to be a bully. I imagine it's the same thing for a guy being called Connie.
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