Natterforme Posted July 30, 2011 Share Posted July 30, 2011 Hey, I just recently unpacked the textures from the oblivion bsa using bsa commander and I wanted to look at some of the armor models so i could possibly copy the bone weights to make my armors from correctly and look like I intended them to. I currently have a new mesh that has a fully covering hood that drapes on the shoulders. I looked at the legion armor and it looks fine. But when I import the helmet in blender, it sits on the "floor" similar to weapons, and has no bone weights or vertex groups. Some mods, like capes and cloaks and scarves import at the level that they would be on the body. My question is: what do I need to do so that my armor does not deform improperly? Also, what is different about vanilla helmet meshes so that they dont have to be in the head area, or have vertex groups or bone weights and still be able to attach to the head correctly? Thanks in advance^^. Link to comment Share on other sites More sharing options...
Natterforme Posted August 3, 2011 Author Share Posted August 3, 2011 Bump^^. Link to comment Share on other sites More sharing options...
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