GamingVirtue Posted May 21, 2016 Share Posted May 21, 2016 A lot of the interior cells, I've noticed, have their rooms composed of a single mesh. Adding a hallway in a mod that leads somewhere else, or even just adding a closet would require distributing a modified version of a vanilla mesh or there would be no way of reaching areas outside of the base mesh, due to them being self-enclosed. What would be the legal position here for such a mod creator? On the one hand, it's very close to the base game's mesh. On the other, it is genuinely modified in some way and not found in the base game at that point. Frankly, I think the decision to make some cells a single mesh (see the Institute's side rooms, like the SRB chamber, if you need an example) was a poor one because it puts mod creators in a bad position due to there being no ability to cull a part of the mesh in the editor, and thus they have to distribute slightly-modified versions to accomplish what they want to do, which of course leads to even more problems with overlapping mesh edits cancelling each other out. But, my question remains: is the mod creator legally clear, since the editing was their own work? Or are they at risk due to Bethesda's stupid attempts to make levels more fluid and, apparently, optimised? Link to comment Share on other sites More sharing options...
Ethreon Posted May 21, 2016 Share Posted May 21, 2016 You are completely fine editing and releasing mods using vanilla/modified assets. It's been this way since ever. You are not allowed to sell mods made for their game. Link to comment Share on other sites More sharing options...
GamingVirtue Posted May 21, 2016 Author Share Posted May 21, 2016 Thank you very much for your prompt answer, Ethreon. I appreciate the quick answer. Link to comment Share on other sites More sharing options...
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