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CTD Best left forgotten


Mads2peter

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When I try to play the first memory in the quest Best left forgotten i my game ctd.

 

Mods:

 

*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*SpringCleaning.esm
*ArmorKeywords.esm
*SettlementKeywords.esm
*Companion Infinite Ammo and Unbreakable Power Armour.esm
*Arbitration - Resources.esm
*Homemaker.esm
*Unofficial Fallout 4 Patch.esp
*Simple Intersection.esp
*BetterJunkFences.esp
*CBBE.esp
*DarkerNights.esp
*Remove Interior Fog.esp
*FogOut.esp
*DarkerNights-FogOut.esp
*TrueStormsFO4.esp
*DarkerNights-TrueStorms.esp
*DarkerNightsDetection.esp
*DeadBodyCollision.esp
*TrueStormsFO4-ClimateSettings.esp
*TrueStormsFO4-GlowingSeaExtraRads.esp
*VatsOverThere_IncreasedVATSRange.esp
*WET Murkier.esp
*EasyHacking.esp
*More Where That Came From Diamond City.esp
*More Where That Came From - Classic.esp
*NoNegativeAffinity.esp
*NoAffinityCooldown.esp
*EasyLockpicking.esp
*NoSettlementAttacks.esp
ShutUpPreston.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModification2LMAKPatch.esp
*LegendaryModificationMisc.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*FusionCoreCrafting.esp
*Power Conduits and Pylons - Increased Radius x3.esp
*DV-No Levelled Vertibirds.esp
Homemaker - Streetlights Use Passive Power.esp
*BetterSettlers.esp
*SettlerRenaming-Indicators.esp
*SC_ExpandedScrapList.esp
*Business Settlements.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*BrighterSettlementLights_ExtraBrightv1.1.esp
*OCDispenser.esp
*Arbitration - Button Lowered Weapons.esp
*Extended weapon mods.esp
*ImmersiveVendors.esp
*Companion Infinite Ammo and Unbreakable Power Armour.esp
*NSA DLCRobot.esp
*Homing Fatman.esp
*SettlersRename.esp
*ModdableRobotSettlers.esp
*3dscopes.esp
*3dscopes-AddToSpawnList.esp
*3dscopes-framework.esp
*UncappedSettlementSurplus.esp
*DD_ROBO-TRUMP_2016_MAKE_MODDING_GREAT_AGAIN.esp
*Companion Fall Damage Immunity.esp
*SMC.esp
*WorkshopSupplyRemover.esp
*Slash0megaCreaturesDefend.esp
*OCDecorator.esp
Homemaker - SK Integration Patch.esp
Homemaker - Unlocked Institute Objects SK.esp
Homemaker - Greenhouse and Bunker Disabler SK.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
*RaiderOverhaul.esp
*SuperMutantOverhaul.esp
*personalvertibird.esp
*vertunlockminutemenpilot.esp
*WorkshopCategoriesFixer.esp
*CustomizableNeeds + RealisticAidSideEffects.esp
*CN + RASE - VIS Patch.esp
*EveryonesBestFriend.esp
*mso_sms.esp
*Homemaker - Greenhouse and Bunker Disabler SKE.esp
*Homemaker - Streetlights Use Passive Power SKE.esp
*Homemaker - Unlocked Institute Objects SKE.esp
*Armorsmith Extended.esp
*Minutemenoverhaul.esp
*Beautiful Settlers v1-21 - BS Compatible.esp
*MO_HM_OCD_Patch.esp
*SKE_OCD_Patch.esp
*AWKCRPatch-UFO4P.esp
*Raider Overhaul - AE Patch.esp
*Armorsmith Automatron.esp
*Armorsmith Far Harbor.esp

 

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  • 1 month later...

Any fix for this? My hubby and I are having the same issue.

The only mods we have in common are everyone's best friend and the unofficial patch. I tried disabling and changing load order, but no luck.

Edited by kymned
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I'm having the same problem with this quest. I enter terminal and select the thingy and get instant ctd. However, after some digging I did find a way to partially complete this quest and I say partially because you still need to listen to the holotapes :hurr:


I'll ref to a post on steamcommunity which was somewhat correct in the solution. editor ID as listed on fallout.wikia is DLC03MQ04 which has 5 stages as shown on the terminal ingame. to complete each stage manually, simply put in console >setstage DLC03MQ04 150.

The stages are 150, 250, 350, 450, 550. Remember to check you inventory > misc and listen to the different holotapes so you unlock the next stages of this quest.


gl !

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I'm having the same problem with this quest. I enter terminal and select the thingy and get instant ctd. However, after some digging I did find a way to partially complete this quest and I say partially because you still need to listen to the holotapes :hurr:

 

 

You only need to listen to one particular one for the quest to move on. Not all of them.

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You only need to listen to one particular one for the quest to move on. Not all of them.

 

 

Thanks for correcting me cossayos. If you do choose to play the one particular holotape to let you move on you will indeed miss a few objectives, but w/e.

 

 

Yes, you do. But if it's do or die, you can take the easy road - hopefully without crashing.

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