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Mod Commission


GrayWolf04

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So what's the status on this mod now?

 

Pretty much everything is done. Now I need to polish it a bit and I'm waiting for the voice actor to be done.

 

Also I'm graduating end of this year and I'm too busy filing college applications at the moment so I can't work on the mod that much now. I'll probably be able to work on it closer to November/December.

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Okay, I've got a bit of a breathing window right now. So I restarted working out the kinks in the companion system.

 

I'm a bit lost. I had implemented a like system which enables an ability when the meter reaches a certain value and then DISABLE the ability if the like meter drops below that threshold value.

 

Should I take away the disable part and just leave it enabled once the player has reached the threshold once? It would be more realistic to disable it, but as I have found myself while playtesting, this could get incredibly annoying - you might not have access to an ability when you need it most if you forget to feed/train him (whoops... spoilers. ahh screw it).

 

So what do you guys think? Should I just throw away the disable feature?

 

P.S. @rj, You can throw me that backpack model anytime you see fit. The mod is ready for it.

Edited by Glenstorm
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