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GrayWolf04

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  On 8/17/2011 at 11:27 PM, GrayWolf04 said:

Wait, the wolf has dialogue?

 

What do you think? The wolf has dialogue yes, but it does not talk. The voice acting is for an NPC who is part of the mod. You'll know soon enough.

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  On 8/25/2011 at 3:09 AM, GrayWolf04 said:

So what's the status on this mod now?

 

Pretty much everything is done. Now I need to polish it a bit and I'm waiting for the voice actor to be done.

 

Also I'm graduating end of this year and I'm too busy filing college applications at the moment so I can't work on the mod that much now. I'll probably be able to work on it closer to November/December.

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Okay, I've got a bit of a breathing window right now. So I restarted working out the kinks in the companion system.

 

I'm a bit lost. I had implemented a like system which enables an ability when the meter reaches a certain value and then DISABLE the ability if the like meter drops below that threshold value.

 

Should I take away the disable part and just leave it enabled once the player has reached the threshold once? It would be more realistic to disable it, but as I have found myself while playtesting, this could get incredibly annoying - you might not have access to an ability when you need it most if you forget to feed/train him (whoops... spoilers. ahh screw it).

 

So what do you guys think? Should I just throw away the disable feature?

 

P.S. @rj, You can throw me that backpack model anytime you see fit. The mod is ready for it.

Edited by Glenstorm
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