Dandie Posted May 21, 2016 Share Posted May 21, 2016 I'm trying to set a customized backpack in the game.I edited leather backpack mesh a long time ago, and generated the havok data in Bledner IIRC.After quite a period of time decided to return to the backpack, but now I see that the havok looks rather scary: That's how it looks from the inside of the mesh: I guess the huge amount of invisible havok edges can cause performance hit. Can anyone advize me how to replace current havok data with somewthing more simple - maybe just a box or something like that? Is it possible to do it using Nifskope?I used to remeber some tricks on how to work with tools, but forgot most of it over the couple of years. Link to comment Share on other sites More sharing options...
KiCHo666 Posted May 23, 2016 Share Posted May 23, 2016 I doubt you'll see a performance hit. You would have to go really crazy with amount of vertices to see any performance hit. Yes, it's possible to replace it with a box using nifskope.Right click on the left pane > block > insert > havok > bhkBoxShape.Then you'll need to replace the convex shape with box shape under the rigid body and set the size of the box to best fit your backpack mesh. Link to comment Share on other sites More sharing options...
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