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How do you create a new version of an existing model with a unique texture?


SpikeBozzled96

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I'm sure I'm missing something obvious, but google has yielded no results for me, so I figured this was the next best place to ask. Basically, I want to create a couple of variants of an existing chem with a slightly altered texture, (not replace the original). I remember doing this in the GECK for F3 and New Vegas simply by creating a new TextureSet and using it on a new object, but that doesn't seem to work the same way in Fallout 4, so I'm asking here. Any help at all is appreciated.

 

Thanks!

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Okay, so it's done through NifSkope then. Thanks a bunch!

 

 

Well, part of it is.. part of it is done through photoshop / GIMP, part through nifskope, and part through the CK or FO4Edit.

 

 

Thanks, I've done this before though, just not for Fallout 4. I'm no stranger to Photoshop or even the CK. At any rate though, I really appreciate the help!

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I failed to mention, a lot (most) models actually point to a material file that points to the textures, so, you likely will need to copy / edit a material file. The editor can be found on the nexus here, I can dig it up if you have no luck.

Basically, in Nifskope, you'd set the BSTriShape to point to the new material file, then the material file to point to your new textures (The material file controls various effects / properties as well.). Then in FO4Edit or the CK make a copy of the object that points to the new mesh. Seems like you have an understanding of how to do most of these things but feel free to ask if you struggle with any of it.

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Agh. I forgot about material swaps... I always forgt bout them. They are new w/ FO4 iirc.

Material swaps can be done in the CK, basically uses the same base mesh object, just create a new material file that points to the textures, then point the material swap to the new material. Then wont have to edit the mesh at all if you dont want to change anything on it. I havent needed to use material swaps, so I apologize, completely spaced them, but likely work fine for what you want.

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