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Suggestion: «Lead Your Faction»


tommygun999

Do you like the idea behind this mod?  

21 members have voted

  1. 1. Would you like to see a mod with such features?

    • Yes
      18
    • No
      2
    • Mixed position, will write a comment about it
      1


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I'd like to propose the following idea: a buildable ham radio, which serves as means of communication with your faction.

 

This ham radio is basically a menu with several options: send settlers on mission, try a trade with other faction, diplomatic options.

 

Missions could be scavenging runs, recon missions, or even those radiant quests given by Preston. To make things easier on modding side, I suggest there's no real settlers involved in these mission runs, this all happens «virtually», but the missions are timed, and there's a chance of failure (which could get some of your settlers killed in action). But if somebody can actually make it so that you can assign people in teams to perform such missions, and see them running from your base to certain locations, it would be just great.

 

• Scavenge runs are easiest missions, which can't be really harmful, and they can bring random amount of junk items to your workshop.

• Recon missions: a random location close to your position is discovered in couple of game hours, and it can become available for fast/vertibird travel afterwards. There's a very low chance of failure, and in that case a settler can be killed, and location will not be discovered that way. There should be a message about death of your recon team member then.

• Complete radiant quests missions: these are the missions longest to complete, and most dangerous ones. In case of success you get your radiant quest resolved (but you don't get XP, or get only small part of it), in case of failure some of your settlers die. It should be something like 50/50 or even 70/30 in terms of failure/success ratio, I think

 

To get things more immersive, it might be a good idea to give this ham radio an option to communicate with your team while they perform their «mission», where you can get a message with information about how long it would take them to come back to you (roughly), or something like this. Also, there should be a holotape with some mission report available afterwards.

 

Trade with other faction should be an option which opens a list of factions which can be opened via diplomatic options, and if you are not fighting with a side, you can trade for faction specific materials and apparel via this «ham radio». So it's basically something like a distant trader.

 

Diplomacy doesn't need to be really complicated, you can have some basic options like negotiate for peace, trade treaties (which give you discount while trading with a faction), and factions can become hostile if you kill their people in actual gameplay. But actually this is not a main thing about this mod.

 

If this works well, updated version of this mod could consider virtual options to claim some buildings on the map, like Corvega Factory or something like that, to generate you resources, and other factions sometimes can claim these buildings too. Whether it should be fully virtual thing, or «visualised» (like, getting to this location and seeing your faction troops in case you are the "owner" of the place), is up to modder, since I guess making this fully «visible» can be really tough to make.

 

What do you guys think? Is it possible to do with CK? I don't have any experience in modding, unfortunately, but maybe there's an interest for this thing among other players who can be modders as well : )

Edited by tommygun999
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If i can add some idea :

adding the possibilité to actualy "leading" the faction more significaly. For exemple if you finish the storyline with the brotherhood of steel, the possibility to "integrate" the remaining faction; in this exemple its the minuteman, becoming a sub-faction leaded by the sentinel. Adding power armor to there armory, changing the armor and weapons they use and adding some scribe to the castle, with there logo with the wing of the BOS logo similare to the texas division logo who is distinct of the original.

Or with the railroad eating the mineman if you have done the storyline with them etc.



it can add some quest potential for every faction and expand their presence in the commonwealth

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| An interesting concept. The easiest thing to implement would be the scavenging idea, at least at the moment. The reason I say that is because we already have the Eyebot scavengers from Automatron. I imagine someone would need to just tie the scripting for that to a settler, with a few modifications of course.

 

Other than that, I'm not sure how the rest could be implemented other than from scratch. Still I wouldn't mind having some of the features from FO: Shelter be implemented into this. |

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So you want to turn this game into an RTS? or make it like fallout shelter?

 

Almost :smile: I'd like to have a combination of both RPG and RTS in F4. Because when a game says that I'm a general or leader of a faction, it just bothers me so much that I still have to do almost everything in the game without using this leadership power! I'd like to still be able to complete some radiant quests with my fellow men (I'm using the mod Minutemen Overhaul 2.0 now for this purpose) of course, but only the ones I find interesting enough, and I'd like some radiant quests be done by my people without me actually running along with them.

Edited by tommygun999
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| An interesting concept. The easiest thing to implement would be the scavenging idea, at least at the moment. The reason I say that is because we already have the Eyebot scavengers from Automatron. I imagine someone would need to just tie the scripting for that to a settler, with a few modifications of course.

 

Other than that, I'm not sure how the rest could be implemented other than from scratch. Still I wouldn't mind having some of the features from FO: Shelter be implemented into this. |

Thanks! Well, for this settler scavenging thing I already use mod «Northland Diggers», but I still would like to see some interface like this buildable ham radio I described earlier, since it gives you, the player, a position of being a quest-giver of some sorts.

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If i can add some idea :
adding the possibilité to actualy "leading" the faction more significaly. For exemple if you finish the storyline with the brotherhood of steel, the possibility to "integrate" the remaining faction; in this exemple its the minuteman, becoming a sub-faction leaded by the sentinel. Adding power armor to there armory, changing the armor and weapons they use and adding some scribe to the castle, with there logo with the wing of the BOS logo similare to the texas division logo who is distinct of the original.
Or with the railroad eating the mineman if you have done the storyline with them etc.
it can add some quest potential for every faction and expand their presence in the commonwealth

 

That's a nice addition actually! Well, it's possibly a hard-to-code one, but if this mod will see the light someday, it could evolve into something like this for certain. Thanks for sharing your thoughts!

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