Sepherose Posted May 22, 2016 Share Posted May 22, 2016 I'm currently working on a difficulty overhaul for FO4, and I need some help on whether or not something is even possible, and if so what I would have to do to go about it. I want to introduce a new game rule that caps hitpoints for certain races based on different equations. Example: Humans: 80+(END*2)+(Ranks in Life Giver*10)+(level/10) Ghouls: 120+(END*2)+(level/10) Supermutants: 150+(END*2)+(level/10) etc. for various entities. Beyond that I will need to find a way for the equation to treat human NPCs that have a certain class on the back end differently, I.E. Gen 3 synths and Coursers. The equations I would want for them would be: Gen3: 120+(END*3)+(level/5) Courser: 150+(END*3+(level/4) Is the above even possible? What would have to be done to be implemented, a quest that fires every time the player gains a level that checks current player HP and if it surpasses the threshold, if so it then sets it to the character max? Would I have to couple that with a script that reads the entities spawned in the current cell the player is in and sets them accordingly? Mind you, I'm not well versed in papyrus, but even if I only had an example I can work with that and figure out how to apply it to others. Link to comment Share on other sites More sharing options...
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