JohnBond007777 Posted August 4, 2011 Share Posted August 4, 2011 (edited) Hi everyone, I need help with the GECK. I can load my masters and plugins fine, but when I am modifying one of my mods, which worked fine last night and this morning, it now refuses to save. I loaded the mod, added some things and then hit "SAVE." However the little * next to the mod name remains. If I try to close the GECK as well, it asks me if I want to save changes to the plugin, when I hit yes, it closes the "Save changes to plugin" window, but just takes me back to the GECK screen. Help will be rewarded with Kudos and a Virtual Cookie :biggrin: ! LOAD ORDER AVAILABLE ON REQUEST!! Edited August 4, 2011 by JohnBond007777 Link to comment Share on other sites More sharing options...
jahnarae Posted August 4, 2011 Share Posted August 4, 2011 (edited) I had this exact same problem today. No worries though, you just need to restart the computer. I did that and now my GECK works fine. I think I just overworked it. Hope this helps. Edited August 4, 2011 by jahnarae Link to comment Share on other sites More sharing options...
JohnBond007777 Posted August 4, 2011 Author Share Posted August 4, 2011 (edited) Hi everyone, I need help with the GECK. I can load my masters and plugins fine, but when I am modifying one of my mods, which worked fine last night and this morning, it now refuses to save. I loaded the mod, added some things and then hit "SAVE." However the little * next to the mod name remains. If I try to close the GECK as well, it asks me if I want to save changes to the plugin, when I hit yes, it closes the "Save changes to plugin" window, but just takes me back to the GECK screen. Help will be rewarded with Kudos and a Virtual Cookie :biggrin: ! EDIT: LOAD ORDER AVAIBLE ON REQUEST, DELETED TO CLEAN UP TOPIC!! I had this exact same problem today. No worries though, you just need to restart the computer. I did that and now my GECK works fine. I think I just overworked it. Hope this helps. All right, thank you, you will receive Kudos and your cookie if it works! Edited August 4, 2011 by JohnBond007777 Link to comment Share on other sites More sharing options...
JohnBond007777 Posted August 4, 2011 Author Share Posted August 4, 2011 Wow, this a messy post, next time i'll save it as .txt files. :) Link to comment Share on other sites More sharing options...
jahnarae Posted August 4, 2011 Share Posted August 4, 2011 Did it work? Link to comment Share on other sites More sharing options...
JohnBond007777 Posted August 4, 2011 Author Share Posted August 4, 2011 Hmmm, I made a small mod this morning, which saved and worked in NV, but when I save to the mod I am working on, it still refuses to save. I will check to see if this an active file problem. Link to comment Share on other sites More sharing options...
JohnBond007777 Posted August 4, 2011 Author Share Posted August 4, 2011 Checked it with another active file, and it saved fine. Must be a problem with this Mod. Maybe too many mods selected? I believe I have the GECK set to allow mutiple masters, it loads all the DLCs fine. Strange. Well, if I don't find a solution, I will just save new esps with my Mod not set as active. Maybe that will get around the problem, or is there a limit to the number of times an esp is overwritten, and would saving it as an esm work. Help will still reward Kudos and Virtual Cookies!! Link to comment Share on other sites More sharing options...
jahnarae Posted August 4, 2011 Share Posted August 4, 2011 Checked it with another active file, and it saved fine. Must be a problem with this Mod. Maybe too many mods selected? I believe I have the GECK set to allow mutiple masters, it loads all the DLCs fine. Strange. Well, if I don't find a solution, I will just save new esps with my Mod not set as active. Maybe that will get around the problem, or is there a limit to the number of times an esp is overwritten, and would saving it as an esm work. Help will still reward Kudos and Virtual Cookies!! I don't believe there is a limit on overwritting ESPs. The whole point of the GECK is to keep adding and saving. It is possible that your mod got corrupted, or you have a bad script in there that isn't saving. Using FNEdit to change it into an ESM doesn't change anything, just the name and type of file and won't do anything if there is something wrong with the file. I still stand by my fix, but I guess it didn't work for you. Just thought of this: Download Fallout Mod Manager from the nexus, and use it to make the DLCs in this order - FalloutNV.esm, Dead Money.esm, Honest Hearts.esm, Old World Blues.esm. Then restart your computer (Restart, not shutdown and power-on) Link to comment Share on other sites More sharing options...
walrus2517 Posted August 4, 2011 Share Posted August 4, 2011 I've had issues with the GECK not allowing me to save, but nothing persistent like you described. For me a simple reboot fixes it every time. I don't know anything about scripting but I have seen others mention that if there is a script error the GECK will not allow you to save. Link to comment Share on other sites More sharing options...
jahnarae Posted August 4, 2011 Share Posted August 4, 2011 @walrus2517 I've had the same problem and a reboot was always my solution too. You are correct, the GECK will not save the script if there is an error. The only thing is is that the GECK won't close the scripting dialoge box, so you know there is a problem. With this problem however, the GECK itself isn't saving and closing, so script problems can't be the case. Link to comment Share on other sites More sharing options...
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