Integrater Posted August 5, 2011 Share Posted August 5, 2011 Do you see anything that should be re-arranged? Unofficial Fallout 3 Patch.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmAnchorage.esmFallout3.esmHairPack.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmEnhanced Weather - Rain and Snow.esmDCInteriors_ComboEdition.esmStreetLights.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espFOOK2 - Mothership Zeta.esphair_add_npc.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espMyFOOK2 - Black & White Tranquility Lane.espMyFOOK2 - No Rape Victims.espMiniHideout.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - REBOOT.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - Weather Sounds in Interiors.espFellout-pipboylight.espdD - Enhanced Blood Main.espFellout-BrokenSteel.espFellout-Anchorage.espFellout-Zeta.espBlackWolf Backpack.espGalaxyNewsRadio20[M].espGalaxyNewsRadio40[M].espGalaxyNewsRadio60[M].espGalaxyNewsRadio80[M].espGalaxyNewsRadio100[M].espFellout-PointLookout.espFellout-Full.espDarNifiedUIF3.espmegalight.esp Total active plugins: 48Total plugins: 48 Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted August 5, 2011 Share Posted August 5, 2011 run it through BOSS as thats generally quite good, but shouldn't things like fallout.esm (and each of the DLCs esm's) be at the top? Link to comment Share on other sites More sharing options...
Glenstorm Posted August 5, 2011 Share Posted August 5, 2011 Are you sure you need to enable all of the GalaxyNewsRadio esps? I'm not familiar with it myself but from the way its named, its almost certainly meant to be such that only one should be enabled at any point of time. Link to comment Share on other sites More sharing options...
BlackRampage Posted August 5, 2011 Share Posted August 5, 2011 (edited) Put the Fallout 3 main file and the dlc's on top like this: Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmOther .esm'sOther .esp'sWeather modsLighting modsMerged patch Note that you have to put the streetlights mod between the pitt and broken steel. Then, like Lanceuppercut said, run BOSS to sort your load order.Considering the fact that BOSS is not 100 percent infallible, it may remove the streetlights mod from between the DLC's. If this happens, place it back again. Another thing to take into consideration is that weather mods are best placed all the way at the bottom of your load order. Are you sure you need to enable all of the GalaxyNewsRadio esps? I'm not familiar with it myself but from the way its named, its almost certainly meant to be such that only one should be enabled at any point of time.I'm not familiar with it either, but I think you're right about that. Edited August 5, 2011 by BlackRampage Link to comment Share on other sites More sharing options...
Integrater Posted August 5, 2011 Author Share Posted August 5, 2011 Thanks you were right I should have only one of those galaxy radio esps checked. AndI didn't know there was a BOSS for fallout. Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmHairPack.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmEnhanced Weather - Rain and Snow.esmDCInteriors_ComboEdition.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.esphair_add_npc.espGalaxyNewsRadio100[M].espBlackWolf Backpack.espMiniHideout.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espMyFOOK2 - No Rape Victims.espMyFOOK2 - Black & White Tranquility Lane.espdD - Enhanced Blood Main.espFellout-pipboylight.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - REBOOT.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espmegalight.esp Total active plugins: 44Total plugins: 48 That should be correct then yes? Link to comment Share on other sites More sharing options...
prensa Posted August 5, 2011 Share Posted August 5, 2011 (edited) Integrater - Hello! Glenstorm is quite correct: "Are you sure you need to enable all of the GalaxyNewsRadio esps? I'm not familiar with it myself but from the way its named, its almost certainly meant to be such that only one should be enabled at any point of time." You DEFINITELY only use one! It all depends on how many of the music packs you download. For example, I've got all packs - 100 songs so I use just: GalaxyNewsRadio100[M].esp If you have 80 songs you would use just this one: GalaxyNewsRadio80[M].esp & so on but only ever one. BlackRampage is right about the general order. Fallout3.esm in particular always goes first. Where it is at the moment it will be overriding almost all of the Unofficial Fallout 3 Patch.esm. Don't forget to apply the FO3Edit fix to the Unofficial Fallout 3 Patch - Broken Steel.esp or else you will get CTD's near Rivet city. The FO3Edit fix can be found in the Discussion section of Unofficial Fallout 3 Patch: http://www.fallout3nexus.com/downloads/file.php?id=3808 StreetLights.esm goes before BrokenSteel.esm because otherwise, when project purity starts up, the new clean water clashes with an area StreetLights modifies & you get a strange patch of old murky water. Hope this helps! Edit, Hey you beat me to it, I'm getting slow..... Prensa Edited August 5, 2011 by prensa Link to comment Share on other sites More sharing options...
Integrater Posted August 8, 2011 Author Share Posted August 8, 2011 Integrater - Hello! Glenstorm is quite correct: "Are you sure you need to enable all of the GalaxyNewsRadio esps? I'm not familiar with it myself but from the way its named, its almost certainly meant to be such that only one should be enabled at any point of time." You DEFINITELY only use one! It all depends on how many of the music packs you download. For example, I've got all packs - 100 songs so I use just: GalaxyNewsRadio100[M].esp If you have 80 songs you would use just this one: GalaxyNewsRadio80[M].esp & so on but only ever one. BlackRampage is right about the general order. Fallout3.esm in particular always goes first. Where it is at the moment it will be overriding almost all of the Unofficial Fallout 3 Patch.esm. Don't forget to apply the FO3Edit fix to the Unofficial Fallout 3 Patch - Broken Steel.esp or else you will get CTD's near Rivet city. The FO3Edit fix can be found in the Discussion section of Unofficial Fallout 3 Patch: http://www.fallout3nexus.com/downloads/file.php?id=3808 StreetLights.esm goes before BrokenSteel.esm because otherwise, when project purity starts up, the new clean water clashes with an area StreetLights modifies & you get a strange patch of old murky water. Hope this helps! Edit, Hey you beat me to it, I'm getting slow..... Prensa Thank you Prensa for your thorough response, I really appreciate it :) But I'm having a little trouble with the fix, I will post the details of it in thread for the fix over at thenexusforums. Link to comment Share on other sites More sharing options...
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