IczerOne Posted August 6, 2011 Share Posted August 6, 2011 (edited) Hello. Been having this question for awhile and finally decided to post here for it. Is there a way to add a custom body mesh only to a custom race? As in, keep the default races with their default meshes while the mod race has the mod mesh? An example. To make a muscled female race both meshes and textures are to be copied to data folder. But all other races seem to automatically read from there before reading the default locations for their meshes. Meaning that every female character in the game will have a muscled body. Checking TES Construction set, I saw that in the race edit/creation part, there's buttons to assign texture files and a tail mesh, but not for body meshes. Any way to make it so only the custom race retains the mesh? Thanks in advance, and sorry beforehand if this isn't exactly the place to post this. Edited August 6, 2011 by IczerOne Link to comment Share on other sites More sharing options...
FavoredSoul Posted August 6, 2011 Share Posted August 6, 2011 (edited) What you're asking for can't be done in the Construction Set. You may be able to select unique body meshes for your races in the Fallout games, but this is a feature that Oblivion precedes. However! ... I've seen OBSE mods out there that that let you change body meshes while you're playing, but im not sure if that kind of dynamic mesh change applies to all the races, or just the pc. If the latter applies, then that's the method you're looking for: A script activated on the player DURING play that will change your body mesh (so you'll need OBSE and some savvy code, or an OBSE expert to tell you how)... Edited August 6, 2011 by FavoredSoul Link to comment Share on other sites More sharing options...
IczerOne Posted August 6, 2011 Author Share Posted August 6, 2011 Thought I'd get that response, since there really seems to be no standard way. I started thinking about having the upper body and lower body meshes act like a sort of outfit or armor that would automatically get added to the player using one such OBSE script. Sure, I'm not a modder and have never made a single mod. I just put things together for now. But I think I have a mod around that adds stuff to your inventory at the very start of the game. I also have another that forces an inventory object to be worn via a spell. Perhaps I could study those two and make a script that both adds this to your inventory and also force wears it. Sure, the other problem would be to have it interact with other outfits and armor so it gets out of the way when wearing something else... Never seen a script that would force wear something when it detects nothing is worn, after all. Might as well just wear the stuff manually and avoid headaches. Thanks for the answer. This question will remain open in case, and hoping, someone with a better idea can chip in. Link to comment Share on other sites More sharing options...
FavoredSoul Posted August 7, 2011 Share Posted August 7, 2011 Might as well just wear the stuff manually and avoid headaches Yeah, this is the only method ive seen being used. The body mesh is just armor you wear, and they assume you'll wear it 24/7. Not the best answer is it, lol. Good luck! Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted August 7, 2011 Share Posted August 7, 2011 (edited) Actually the standard solution in races with custom-shaped bodyparts "is" to only equip those wearable bodyparts when nothing is worn in the respective slot. They sacrifice undisturbed visual appearance for the ability to still wear all items you want. From a usablility point of view it's the better approach, and standard procedure nowadays. Edited August 7, 2011 by DrakeTheDragon Link to comment Share on other sites More sharing options...
razorpony Posted August 7, 2011 Share Posted August 7, 2011 There's also mods such as this but I've never used it personally. It may do what you need. RP Link to comment Share on other sites More sharing options...
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