bigman28 Posted August 10, 2011 Author Share Posted August 10, 2011 I got another question... should be short though. what do I put in the result script field to make an NPC attack you when you select that dialogue? something like attack.player ? I don't know. <NPCRef>.AddToFaction <Put a raider/viper faction here> <-- This is the easiest way I could think of.Well... I don't think that would work because this guy is a security chief, so adding him into the raider faction would make the surrounding guards hostile. Link to comment Share on other sites More sharing options...
Glenstorm Posted August 10, 2011 Share Posted August 10, 2011 I got another question... should be short though. what do I put in the result script field to make an NPC attack you when you select that dialogue? something like attack.player ? I don't know. <NPCRef>.AddToFaction <Put a raider/viper faction here> <-- This is the easiest way I could think of.Well... I don't think that would work because this guy is a security chief, so adding him into the raider faction would make the surrounding guards hostile. Create a new faction with Player set as the enemy.Add this faction to your NPC on the result script. Link to comment Share on other sites More sharing options...
bigman28 Posted August 10, 2011 Author Share Posted August 10, 2011 (edited) I got another question... should be short though. what do I put in the result script field to make an NPC attack you when you select that dialogue? something like attack.player ? I don't know. <NPCRef>.AddToFaction <Put a raider/viper faction here> <-- This is the easiest way I could think of.Well... I don't think that would work because this guy is a security chief, so adding him into the raider faction would make the surrounding guards hostile.Create a new faction with Player set as the enemy.Add this faction to your NPC on the result script. Ok I put 0400D84F.AddToFaction 0400EC80 , then initiated the dialogue and nothing happened. Edited August 10, 2011 by bigman28 Link to comment Share on other sites More sharing options...
Glenstorm Posted August 10, 2011 Share Posted August 10, 2011 Just as a cheap hack, add SendAssaultAlarm in the script as well. Link to comment Share on other sites More sharing options...
bigman28 Posted August 10, 2011 Author Share Posted August 10, 2011 am I supposed to put this in the result script begin or end? Link to comment Share on other sites More sharing options...
Glenstorm Posted August 10, 2011 Share Posted August 10, 2011 am I supposed to put this in the result script begin or end? I usually put it at the end script. But it shouldn't matter much. Link to comment Share on other sites More sharing options...
bigman28 Posted August 10, 2011 Author Share Posted August 10, 2011 am I supposed to put this in the result script begin or end? I usually put it at the end script. But it shouldn't matter much.It still didn't work, do I need a variable? or just SendAssaultAlarm Link to comment Share on other sites More sharing options...
Glenstorm Posted August 10, 2011 Share Posted August 10, 2011 (edited) am I supposed to put this in the result script begin or end? I usually put it at the end script. But it shouldn't matter much.It still didn't work, do I need a variable? or just SendAssaultAlarm Sorry man. I'm out of ideas. Maybe you could try this: <NPCRef>.SendAssaultAlarm Edited August 10, 2011 by Glenstorm Link to comment Share on other sites More sharing options...
bigman28 Posted August 10, 2011 Author Share Posted August 10, 2011 am I supposed to put this in the result script begin or end? I usually put it at the end script. But it shouldn't matter much.It still didn't work, do I need a variable? or just SendAssaultAlarm Sorry man. I'm out of ideas. Maybe you could try this: <NPCRef>.SendAssaultAlarmI got it by taking out the "addtofaction" thanks again P.S the mod i'm working on has over 300 hours put into it, and it extends the sierra madre by adding quest, Characters , Locations , Weapons, and allows you to travel back and forth to the Mojave Link to comment Share on other sites More sharing options...
tnu Posted August 11, 2011 Share Posted August 11, 2011 sounds good. Will it allow you to restore and use all those resoruces of the Madre that Elijah was plannong on using? Link to comment Share on other sites More sharing options...
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