Korodic Posted August 7, 2011 Share Posted August 7, 2011 you use the result script inside of a line of dialogue. use "SetStage" (then put the first stage # for the stage being set) in the correct format. As far as using the generic quest I was tlaking about earlier, you will have to find one that works for you, then add your own topic within that quest's quest data. It's hard to explain :'( Link to comment Share on other sites More sharing options...
bigman28 Posted August 8, 2011 Author Share Posted August 8, 2011 you use the result script inside of a line of dialogue. use "SetStage" (then put the first stage # for the stage being set) in the correct format. As far as using the generic quest I was tlaking about earlier, you will have to find one that works for you, then add your own topic within that quest's quest data. It's hard to explain :'(okay, I put "SetObjectiveDisplayed SMscavengerhunt 10 1 Setstage SMscavengerhunt 10 1" In the result script (begin) on one guy's dialoguebut nothing happened when i tried it in game Link to comment Share on other sites More sharing options...
Korodic Posted August 8, 2011 Share Posted August 8, 2011 here is what you should have done... SetStage SMscavengerhunt 10 1 and when you used this code where-ever you implemented it... inside of the quest "SMscavengerhunt" under the "Stages" tab in the "result script" box... should have been the code to display the objective, which is "SetObjectiveDisplayed SMscavengerhunt 10 1":) Link to comment Share on other sites More sharing options...
Glenstorm Posted August 8, 2011 Share Posted August 8, 2011 Is there anything written in the Text field of the objective marked as 10? Link to comment Share on other sites More sharing options...
bigman28 Posted August 8, 2011 Author Share Posted August 8, 2011 (edited) here is what you should have done... SetStage SMscavengerhunt 10 1 and when you used this code where-ever you implemented it... inside of the quest "SMscavengerhunt" under the "Stages" tab in the "result script" box... should have been the code to display the objective, which is "SetObjectiveDisplayed SMscavengerhunt 10 1":)How do you do that through dialogue? I'm trying to have the quest initiated through dialogue. Edited August 8, 2011 by bigman28 Link to comment Share on other sites More sharing options...
Korodic Posted August 8, 2011 Share Posted August 8, 2011 (edited) Well... you can't initiate the quest through dialogue... because you don't have the quest running. As I said earlier... (except now i added some detail, and some FLAVAAAA) Find a quest that is always running... doesn't really matter what it is, you can always make your own with no title. Then add the topic of "GREETING" into that quest (if it doesn't already have it). The use the conversation editor and do it that way. By choosing the quest, and the NPC you want (in the filter) you can make your NPC be the only one to say specific lines of dialogue to your character which will initiate your quest. Glen might be able to explain it better. Edited August 8, 2011 by Skibblets Link to comment Share on other sites More sharing options...
bigman28 Posted August 8, 2011 Author Share Posted August 8, 2011 (edited) Well... you can't initiate the quest through dialogue... because you don't have the quest running. As I said earlier... (except now i added some detail, and some FLAVAAAA) Find a quest that is always running... doesn't really matter what it is, you can always make your own with no title. Then add the topic of "GREETING" into that quest (if it doesn't already have it). The use the conversation editor and do it that way. By choosing the quest, and the NPC you want (in the filter) you can make your NPC be the only one to say specific lines of dialogue to your character which will initiate your quest. Glen might be able to explain it better.Okay, let me explain in detail also I have one quest named SMscavengerhunt, priority of 55, start game enabled, and script processing delay checked under quest stages I got 1020304050100 under topic I got the lines and everything, one in particular is the one that has the result script "SetStage SMscavengerhunt 10 1" but when I initiate that line in game it doesn't activate the quest. If I left anything out that you need to know just tell me and I will let you know. Edited August 8, 2011 by bigman28 Link to comment Share on other sites More sharing options...
Korodic Posted August 8, 2011 Share Posted August 8, 2011 well... the quest is "Start game Enabled" So I believe it is already on stage 10... (I THINK) I would just make a stage 5 that does nothing at all. Then use the dialogue to setstage over to 10. lemme know if that works for you. Link to comment Share on other sites More sharing options...
bigman28 Posted August 8, 2011 Author Share Posted August 8, 2011 well... the quest is "Start game Enabled" So I believe it is already on stage 10... (I THINK) I would just make a stage 5 that does nothing at all. Then use the dialogue to setstage over to 10. lemme know if that works for you.No, I created a stage 5 and left it blank and still nothing. Link to comment Share on other sites More sharing options...
bigman28 Posted August 9, 2011 Author Share Posted August 9, 2011 Perhaps if someone could just give me a detailed walk through of how to initiate a quest through dialogue. Link to comment Share on other sites More sharing options...
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