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No caravan mods whatsoever?!


Jeux

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I was contemplating over what "simple" mod I should create before creating my "ideal" quest mod that would probably take a few months to make. I thought of making some kind of caravan mod, considering the fact that I always wanted the option of offering my services to merchants who travel with goods/pack brahmin. I remember following the likes of Crow and Lucky Harith in Fallout 3 just to see what they and their guards went through. (They usually got injured/killed, so I stopped following them)

 

I'm surprised to find that there aren't many mods (if any) that alter much for the Crimson Caravan Company. Furthermore, why hasn't anyone thought of making a mod that would allow you to be a caravan guard? Or better yet, the next Alice Mclafferty and run your own caravan company? I'm not suggesting someone make it; I'd much rather make it myself or with a team. I was wondering if there were other mods like this or if it was even worth making.

 

Couple of thoughts and ideas:

 

1.) Just for starters, I'd rather make a simple mod where you can be hired as a guard by caravan traders, stationed at various Crimson Caravan Company "mini stations" or "markets" in the Mojave. The main one will obviously be around the Crimson Caravan Company's HQ. Traders hire and pay you based on two things....your REP with the NCR and the length/difficulty of the route. So for instance, the first route available would be CCC>188 Trading Post.

 

2.) Variety. From simply relocating trading goods to delivering rumored fortunes, you can earn more devious jobs based on your "license grade" (that's all I got right now hehe). So if you complete the first job from CCC>188, the caravan trader will award you with the previously specified caps as well as a license/license upgrade. The higher your grade, the more jobs you can take. So then you could get jobs for 188 TP>Primm or Primm>Novac...or Novac to CCC. Some deliveries I thought of include common delivery (one pack brahmin), hefty delivery (two pack brahmin, one extra guard), ration delivery (three pack brahmin, two extra guards), V.I.P escort (one rich or important V.I.P. npc, 3 or 4 guards) etc.

 

3.) Being a guard might be boring...walking slow the whole time with little action. The only thing that can fix this is spawning preset enemies along the way...for each specified job.

 

4.) I wouldn't want the routes to conflict with mods....like, for example, Warzones: Misanthropy Pure. Guarding the caravan might prove difficult when your in the middle of a battlefield. NavMeshing may will be hard because of this.

 

That's all I can think of right now. Hope this makes sense. Scripting and NavMeshing shouldn't be TOO hard. Maybe like two weeks worth of coding.

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Yeah I remember FO3 the only way I safely made it through some places at lower levels was to follow a caravan through, of course I did lose a couple of merchants in the process :/
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Haha yea I feel you. So do you think it's worth making into a side activity in the Mojave?

 

Already discussed in the DDaily Jobs thread under Mod Requests. No one came up to do it tho. I tried to do it a long time back but I sucked at modding then. Now, I lost my motivation to do it. If you make it, it would be a pretty popular mod.

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