Lehcar Posted August 6, 2011 Share Posted August 6, 2011 How would I go about creating an NPC that looks/acts like a stone statue? Link to comment Share on other sites More sharing options...
lgpmichael Posted August 8, 2011 Share Posted August 8, 2011 How would I go about creating an NPC that looks/acts like a stone statue? Ive been looking into this myself, and havent finished looking as it hasn't been a high priority for me, but you should start your research knowing that the statue in Bruma which appears after the battle with the siege crawler, is simply a copy of the player turned into a statue. It gets created and placed in the quest (I forget off the top of my head, I think MQ13 but I could be wrong), but I havent yet got round to tracking down where it gets its stone effect. That is the place to start though {:-) Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 8, 2011 Share Posted August 8, 2011 Do you want an actual static statue of the NPC? ZProspero sent me a great tutorial on how to do that in Blender. Otherwise, you want to add the stone shader to the NPC and freeze them in place (Forgot how);. Link to comment Share on other sites More sharing options...
bencebence Posted August 10, 2011 Share Posted August 10, 2011 (edited) Oh, I'm really sorry, I had it somewhere in my scripts, but at the moment I'm not at home. But I know that it's possible with an (OBSE?) command. Here you are: ToggleActorsAI :wink: Just make a script like this:scn MyScriptName short DoOnce Begin GameMode if DoOnce == 0 ToggleActorsAI set DoOnce to 1 endif endAnd apply it on the npc. Edited August 10, 2011 by bencebence Link to comment Share on other sites More sharing options...
Recommended Posts