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Crime/Noir Mod


JohnBond007777

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The mod I'm working, has one quest for it so far, and I have idea for three more. But if you have ideas to help.

 

Hmm, it sounds interesting. I might like to help.

 

I know my around the G.E.C.K. like the back of my hand. (Looks at hand) Oh, thats new. :laugh:

 

Anyway, I am good at naming clothes and creating effects that go with them, as well as thinking of perks or traits.

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I start on a murder quest, The story behind the quest, a thief breaks in a apartment thinking no one is home so he found a safe and as he is stealing the caps and files for a plan he need, one of the owners walks in and catch thief stealing, so the thief panics and attacks the owner, but didn't know owner has a knife and stubs the thief, at the end the thief push's the owner down the stairs and killing the owner.

 

The owner's partner whats you to found the murder and kill the thief, but Mr.Hound the leader of the FreeSide private investigator's want you to bring in the thief.

To found the murder you'll will need to found evidence and talk to the local's if they know something on the night of the murder.

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I start on a murder quest, The story behind the quest, a thief breaks in a apartment thinking no one is home so he found a safe and as he is stealing the caps and files for a plan he need, one of the owners walks in and catch thief stealing, so the thief panics and attacks the owner, but didn't know owner has a knife and stubs the thief, at the end the thief push's the owner down the stairs and killing the owner.

 

The owner's partner whats you to found the murder and kill the thief, but Mr.Hound the leader of the FreeSide private investigator's want you to bring in the thief.

To found the murder you'll will need to found evidence and talk to the local's if they know something on the night of the murder.

 

Good idea, you've got a good overview of it.

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The mod I'm working, has one quest for it so far, and I have idea for three more. But if you have ideas to help.

 

Hmm, it sounds interesting. I might like to help.

 

I know my around the G.E.C.K. like the back of my hand. (Looks at hand) Oh, thats new. :laugh:

 

Anyway, I am good at naming clothes and creating effects that go with them, as well as thinking of perks or traits.

 

Just a quick thrown in idea, due to the way that the Fallout games work (Good and Evil) When you FIND the thief you should get a option for them to pay you off and then you go and report that they are dead... maybe if they man who hired you wants a finger, part of what you do after he pays you is you have to kill a certain person and get the finger.

 

Bottom line, there should be an evil option.

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The mod I'm working, has one quest for it so far, and I have idea for three more. But if you have ideas to help.

 

Hmm, it sounds interesting. I might like to help.

 

I know my around the G.E.C.K. like the back of my hand. (Looks at hand) Oh, thats new. :laugh:

 

Anyway, I am good at naming clothes and creating effects that go with them, as well as thinking of perks or traits.

 

Just a quick thrown in idea, due to the way that the Fallout games work (Good and Evil) When you FIND the thief you should get a option for them to pay you off and then you go and report that they are dead... maybe if they man who hired you wants a finger, part of what you do after he pays you is you have to kill a certain person and get the finger.

 

Bottom line, there should be an evil option.

 

Or the Evil Option could be to kill him, the Good to arrest him. New Vegas Bounties II has the same thing, you can kill them, or bring them in alive for more money.

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