Disconnected13 Posted August 7, 2011 Share Posted August 7, 2011 Okay, first things first, I've used OBMM for almost a year or so. Then Vista came around... XD Anyways, I have recently gotten back into Oblivion after figuring out how to play it on Vista, and of course I would want to mod the hell outta the game, right? Just one problem, OBMM isn't updating the "plugin.txt" file in C:\Users\Username\AppData\local\Oblivion\plugin.txt. Last time I played Oblivion I had a few mods running, and these mods, currently deleted off my computer, still show up in the list of plug-ins for OBMM to load. So upon exiting OBMM the program will crash. The exact error message reads as follows: "Extra information should have been saved to 'obmm_crashdump.txt' in Oblivion's base directory. Access to the path C:\Users\Username\AppData\local\Oblivion\plugin.txt is denied. This has nothing to do with Vista's UAC, as turning it on/off doesn't change anything. Nowadays playing Vanilla Oblivion isn't fulfilling, so help is greatly appreciated. Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted August 8, 2011 Share Posted August 8, 2011 Hi,right click on your OBMM icon and choose "Run as Administrator" and see if that works. Link to comment Share on other sites More sharing options...
eric31415 Posted August 8, 2011 Share Posted August 8, 2011 (edited) Actually, this IS related to UAC. Even if you disable it, some parts of UAC will remain active. I had exactly the same error messages when running the game from program files with UAC turned off. Moving the game to a new location got rid of this, even with UAC re-activated. I would highly recomend re-activating UAC, even if it means having to re-install the game to another location. It really does help with virus protection. Edit: I went looking for an old post i read by bben where he gave a good explanation of UAC, but couldn't find it. I'll try to paraphrase;UAC blocks programs from making changes to files within protected folders. Mods are changes, and UAC will try to block them. UAC is necessary because no anti-virus software is perfect. If a virus gets in, the first thing it will try to do is disable your anti-virus. UAC is meant to protect from this. That was about the gist of it, but his was a bit more thorough. From my own experiences with UAC, the biggest problem that i had was that, even with it deactivated, it wouldn't let me update the BOSS masterlist. While hand-adjusting and testing load order to get everything just right was a tremendous learning experience, once i got to around 100 esps it became a bit much. But with that many mods, re-installing can be a real chore. Save yourself a headache and do it now. Edited August 8, 2011 by eric31415 Link to comment Share on other sites More sharing options...
Disconnected13 Posted August 8, 2011 Author Share Posted August 8, 2011 Actually, this IS related to UAC. Even if you disable it, some parts of UAC will remain active. I had exactly the same error messages when running the game from program files with UAC turned off. Moving the game to a new location got rid of this, even with UAC re-activated. I would highly recomend re-activating UAC, even if it means having to re-install the game to another location. It really does help with virus protection. Edit: I went looking for an old post i read by bben where he gave a good explanation of UAC, but couldn't find it. I'll try to paraphrase;UAC blocks programs from making changes to files within protected folders. Mods are changes, and UAC will try to block them. UAC is necessary because no anti-virus software is perfect. If a virus gets in, the first thing it will try to do is disable your anti-virus. UAC is meant to protect from this. That was about the gist of it, but his was a bit more thorough. From my own experiences with UAC, the biggest problem that i had was that, even with it deactivated, it wouldn't let me update the BOSS masterlist. While hand-adjusting and testing load order to get everything just right was a tremendous learning experience, once i got to around 100 esps it became a bit much. But with that many mods, re-installing can be a real chore. Save yourself a headache and do it now. Hmm, so installing Oblivion to something like C:/Oblivion rather than it's original location should work? I was looking around and a few peeps suggested that would be step one in modding but I wasn't certain if it was absolutely necessary. So far I only have a few mods running, but like you said manually installing them can be a learning experience haha. And Alfred, I have full system permissions with Vista. I thought maybe that might have been the issue as well but, no change. Link to comment Share on other sites More sharing options...
eric31415 Posted August 9, 2011 Share Posted August 9, 2011 Most people use C:/Games/Oblivion, just to keep things neat, but yes that will work. Make sure you follow bben's reinstall guide and don't skip any steps. Link to comment Share on other sites More sharing options...
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