SonDEreiXiaL Posted August 7, 2011 Share Posted August 7, 2011 For some reason all the DLC quests besides 'Repairing the Orrery' won't begin after I activate the esp. files and load my save. Does anyone know how I can get them working? With console commands, perhaps? Link to comment Share on other sites More sharing options...
Pronam Posted August 7, 2011 Share Posted August 7, 2011 Did you do the 'wait the full 3 days inside an interior cell' thing yet? Link to comment Share on other sites More sharing options...
MarkInMKUK Posted August 7, 2011 Share Posted August 7, 2011 If that fails, try SM Plugin Refurbish which changes the start conditions for the quests, for example the Horse armor one starts with finding a note on a table in an inn in the Imperial City... Much more immersive anyway :) Link to comment Share on other sites More sharing options...
Hickory Posted August 7, 2011 Share Posted August 7, 2011 Is this with a new game or an existing game? Are you playing with and alternative start mod? If you are free of the sewers, have you tried: setstage MQ01 90 Link to comment Share on other sites More sharing options...
SonDEreiXiaL Posted August 7, 2011 Author Share Posted August 7, 2011 Yes, I am using an alternative start mod. That's probably why the quests didn't start, right? I tried waiting in an interior for three days and it didn't work, so I'm going to use the 'SM Plugin Refurbished' mod instead because I like the more immersive method of acquiring them anyway. Thanks for the help, everyone. Link to comment Share on other sites More sharing options...
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