duncanlambert Posted August 7, 2011 Share Posted August 7, 2011 Now, i love the idea of the real time settler but i find that everytime i attempt to use it my pc crashes epic. I have been playing Assassins Creed II and i loved the town in it. It was simple and graceful, without any need to have more control then was needed over its developement. I'd just like to be able to front the hard earned caps to watch the town develope around me. Say you start with a small village, you could first pay an NPC to Establish Heavier defences and bigger walls being able to put the town into its own loading area like Megaton or Tenpennys towers relieving the stress of loading it on the worldmap when it gets too big. Upgrades should start with building an office of some sort where you can funnel funds into, establish trade with other towns and start getting an income of your own from it. I would propose that the town is based on a Tier level where you only get to build advanced tech through upgrading the town to the max, for instance: Start by building an office Tier one, giving you access to all tier one shops with basic supplies and ammo. Say you buy 3 out of 5 available tier one shops, you can upgrade your office to tier 2 giving you access to tier 2 shops and a few additional bits and bobs, like a guard post establishing patrols in the wastes with friendly troops. Upgrading the posts gives the guards more advanced equipment and much later on even robots. The walls also needed to be upgraded to encompass the size of the growing town. After the maximum upgraded walls to encompass the town (say tier 3) tiers 4, 5 and 6 should be just additional defences, like tier 4, troop patrols on the walls, 5: Automated turrers, 6: lazer walls with walled and grounded automated turrets and minefields. Based on Karma i'd like to be able to build Slave pens, Brothels, Combat Arenas, Refugee camps, Homeless shelters all on the 3 tier system. The higher the worth of your town, the more income you recieve as it has more to trade and more inhabitance to tax which can of course be put back into the town for developement, or if your so inclined, into your own pocket to buy pretty things and slaves to practice your stabbing.RTS, awesome mod, but just a little *too* flexable for my or my pc's liking. What say you? Think this'd be good to carry over to NV? Link to comment Share on other sites More sharing options...
Gudsson Posted August 7, 2011 Share Posted August 7, 2011 I think it sounds f****** awesome Link to comment Share on other sites More sharing options...
Jeux Posted August 7, 2011 Share Posted August 7, 2011 So you want something like assassins creed 2? It sounds nice, a simple, self-producing version of RTS. I'm sure that, with permission, one could alter the code to fit the criteria. It would run nicely alongside the main game. But how would the structures be auto-placed by G.E.C.K.? What if it's placement area is obstructed? Is the location of this town and it's objects predefined? Link to comment Share on other sites More sharing options...
stealthtank91 Posted August 8, 2011 Share Posted August 8, 2011 So you want something like assassins creed 2? It sounds nice, a simple, self-producing version of RTS. I'm sure that, with permission, one could alter the code to fit the criteria. It would run nicely alongside the main game. But how would the structures be auto-placed by G.E.C.K.? What if it's placement area is obstructed? Is the location of this town and it's objects predefined? great idea, and yeah i think he means it would all be predefined, after all it would probably reduce on crashing and problems if it was. Link to comment Share on other sites More sharing options...
Rossum Posted August 8, 2011 Share Posted August 8, 2011 Maybe take over Primm? During the mission to get a Deputy for Primm you just reprogram Primm Slimm to be the deputy... and then program him to do whatever you tell him to. Naturally this consists of him ordering the townsfolk to do stuff. There are already a few broken buildings in the area, maybe have him dismantle those broken buildings and replace them with new functioning ones according to what you want. Plus, it already has the walls surrounding it so there is a clear place for you to set up defenses and the like. Link to comment Share on other sites More sharing options...
stevie70 Posted August 8, 2011 Share Posted August 8, 2011 (edited) Now, i love the idea of the real time settler but i find that everytime i attempt to use it my pc crashes epic. I have been playing Assassins Creed II and i loved the town in it. It was simple and graceful, without any need to have more control then was needed over its developement. [...]never played ac2, but there just was another thread started about rebuilding nipton, (told them i'd be in already) how'd that be? just think those two would go together great. Edited August 8, 2011 by stevie70 Link to comment Share on other sites More sharing options...
Glenstorm Posted August 8, 2011 Share Posted August 8, 2011 Guys if you want to build a town on a predefined place (not like RTS, where it allows you to build practically anywhere), here is a thread which will fit this idea perfectly (http://www.thenexusforums.com/index.php?/topic/418252-nipton-rebuilt/). Link to comment Share on other sites More sharing options...
saw12 Posted November 14, 2011 Share Posted November 14, 2011 Now, i love the idea of the real time settler but i find that everytime i attempt to use it my pc crashes epic. I have been playing Assassins Creed II and i loved the town in it. It was simple and graceful, without any need to have more control then was needed over its developement. I'd just like to be able to front the hard earned caps to watch the town develope around me. Say you start with a small village, you could first pay an NPC to Establish Heavier defences and bigger walls being able to put the town into its own loading area like Megaton or Tenpennys towers relieving the stress of loading it on the worldmap when it gets too big. Upgrades should start with building an office of some sort where you can funnel funds into, establish trade with other towns and start getting an income of your own from it. I would propose that the town is based on a Tier level where you only get to build advanced tech through upgrading the town to the max, for instance: Start by building an office Tier one, giving you access to all tier one shops with basic supplies and ammo. Say you buy 3 out of 5 available tier one shops, you can upgrade your office to tier 2 giving you access to tier 2 shops and a few additional bits and bobs, like a guard post establishing patrols in the wastes with friendly troops. Upgrading the posts gives the guards more advanced equipment and much later on even robots. The walls also needed to be upgraded to encompass the size of the growing town. After the maximum upgraded walls to encompass the town (say tier 3) tiers 4, 5 and 6 should be just additional defences, like tier 4, troop patrols on the walls, 5: Automated turrers, 6: lazer walls with walled and grounded automated turrets and minefields. Based on Karma i'd like to be able to build Slave pens, Brothels, Combat Arenas, Refugee camps, Homeless shelters all on the 3 tier system. The higher the worth of your town, the more income you recieve as it has more to trade and more inhabitance to tax which can of course be put back into the town for developement, or if your so inclined, into your own pocket to buy pretty things and slaves to practice your stabbing.RTS, awesome mod, but just a little *too* flexable for my or my pc's liking. What say you? Think this'd be good to carry over to NV? Ok I had the same prob with RTS just download the brahmin bess esm only and use that it will work perfect Link to comment Share on other sites More sharing options...
Skyviper086 Posted November 15, 2011 Share Posted November 15, 2011 This is a great idea. I hope you guys can figure something out. Link to comment Share on other sites More sharing options...
greenknightfury Posted November 26, 2011 Share Posted November 26, 2011 I'd love to see this..this is one of the most requested mod ideas on here, along with a way to help rebuild/improve the towns around the Mojave. Link to comment Share on other sites More sharing options...
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