AnubisGrim Posted August 7, 2011 Share Posted August 7, 2011 Okay I have a few ideas for my mod that would require a scripter (And I DO NOT posses the skills to script) The MAIN one I'm thinking about right now is kinda simple because the main idea of the scripts already exist in game... Basically a Captive (like the Super Mutant's have sometimes) Who you cannot free until you have killed all of the enemies (I already have a script that count's the enemy's death as part of the quest) and after you free the captive they thank you and then offer you medical service's free of charge (Healer, & Drug Fixer) and become a permanent NPC in the Hospital that will always be free. Anyone wanna help me out? Link to comment Share on other sites More sharing options...
PaladinRider Posted August 8, 2011 Share Posted August 8, 2011 If I understand correctly there's not a lot of scripting needed.Give the captive a dialogue topic -> "Free Captive". Add a new condition to check if the number of dead enemies >= to the number of enemies you have. You said you already have a script to count this. Assuming this is a quest script the condition you want is GetQuestVariable Questname deadenemiesvariable Add a new AI package to the captive that makes him/her patrol the hospital cell. Make sure this is the top AI package in the NPC's list. Make sure this AI package has the same condition as the topic I mentioned earlier. You can then add another topic -> "Heal me" and under the results script box you want to give the command line. Unfortunatly I can't remember the code but if you check the vanilla doctors (or the autoi-doc) script you'll find it. Link to comment Share on other sites More sharing options...
AnubisGrim Posted August 10, 2011 Author Share Posted August 10, 2011 Thank you, I'll test that real quick and see how it works. Link to comment Share on other sites More sharing options...
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