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Duplicate instead of add/change ?


Nibel8

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How to force/make GECK/FO3 add/change instead of duplicate ?

to understan what i mean:

i have master file called HOME,it contain nothing except walls and static decorative items,and i want to add...lets take traders,and i dont want to add them straight to my HOME.esm,to avoid headache in the future(if im gonna reales it in the public,so i can upload HOME.esm/esp without anything superfluous),so i create esp addon,called HomeTraders.esp *some time later* ...so,ok i add traders,fill their sell list and so on,i save,exit GECK,start game,go to home...and ?nothing !NOTHING !

angry me goes to the GECK and see..DUPLICATE CELL !wtf ?duplicate cell with all my edited/added thing (except,that there is nothing from HOME.esm,empty cell with traders and 2 crates)

so i want to if needed FORCE this pice of sh...err... esp to ADD instead of duplicate cell with all editings.

PS: how to select ALL/allocated esp.esm in geck (not selecting them one by one,its pain in the ass)

Edited by Nibel8
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You must set a mod as Active to edit it. You cannot edit content from one .esp in another .esp.

 

How to force/make GECK/FO3 add/change instead of duplicate ?

to understan what i mean:

i have master file called HOME,it contain nothing except walls and static decorative items,and i want to add...lets take traders,and i dont want to add them straight to my HOME.esm,to avoid headache in the future(if im gonna reales it in the public,so i can upload HOME.esm/esp without anything superfluous),so i create esp addon,called HomeTraders.esp *some time later* ...so,ok i add

next time read carefully :ermm:

Edited by Nibel8
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