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Random missing textures...I think...


ranoth

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Hello everyone.

Been playing Oblivion for a while now with 100+ mods installed.

I feel I have gotten pretty good at the whole mod thing and have even done some basic stuff in the CS.

 

My question to all of you is about something that happens every now and then.

 

I will find solid black areas in caves and forts, and ruins. It may just be a door or a gate or a chest. I have even seen banners and piles of debri.

 

Also...

 

My characters face will loose its' skin color and go all black. Sometimes the face will show the "skullface" when on the inventory screen. Othertimes it will just have the black where skin should be. The black also only goes to the neck. The rest of the skin textures are fine.

 

I have noticed that when these gliches are happening the fps drop fast.

 

My solution is to shut down and restart. That seems to work.

 

However, I would really like to know how I should track down what is causing the problem.

 

I use Wrye Bash and OBMM and Script Extender. I start the game by going through Bash and using the SE startup botton.

 

Any advice will be gladly taken.

 

Thank you!

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It doesn't sound like a missing texture, since you see it black and not magenta/pink/purple, and also because it's not a constant thing- you actually see the textures fine most of the time, which proves that the textures are there and can be accessed correctly.

 

Unfortunately I have no idea on what could be causing this. Sorry :ermm:

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Sounds like a graphic card and/or driver issue. Make sure your graphics card is up to the task, and check your drivers. If you have the latest drivers, try rolling back to an earlier one. I had issues with one of the new ATI drivers and had to roll back.
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This could be that you're missing the normal maps for said textures or that some mod you have is redirecting the game to look in the wrong place for the textures. Normal Maps have the same exact name as a texture only they end with "_n.dds", they must be in the same file as the texture they are connected to, and they tell the game how light affects the surface. A solid black normal map (or sometimes a missing one) would make it so that no light reflects off of the object making it appear black.

 

Do some sniffing with RefScope or Form ID Finder and find out exactly what meshes are involved, open those meshes up in NifSkope and find out what textures they refer to, then dig around in your \Data directory to see if the normal maps are present.

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Thank you MShoap13. I will try what you have outlined. I have not used RefScope or Form ID Finder.

I do have nif scope and am learnig about it. Any pointers to help with these programs would be great! :thumbsup:

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