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Question about mesh replacements


Schnitzelschafen

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Yeah hi, I was wondering if I would have the mesh from the BSA's for ... let's say the Riot Shotgun, and I edit it, and put it in the meshes folder of Fallout New Vegas, would it replace the original Riot Shotgun mesh? Cause when I was installing Millenia/Arenovalis retexes, I noticed they didn't require an esp or anything.

 

So I'm kinda confused, how the heck does the game know that those are to be used for this and that weapon? Or maybe they have to be namned in a specific way so that the game crossreferences to it's list or something..?

 

Anyway, if the answer to my first question is YES, would anyone be so kind as to extract the mesh for the "Leather Armor" out of the BSA or wherever it's hidden, appropriately namned, for me I'd be very happy :smile:

Edited by Schnitzelschafen
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The files in the extracted textures, meshes, sound, etc folders will always win over files in the BSA archives so long as you have Archive Invalidation active. Archive invalidation basically tells the game to load loose files in preference to the extracted files, thus allowing mod added files to win over the game resources. I believe it also gives preference to any resources contained in mod added BSA files, even if they too override game assets.

 

So, so long as you extract a texture, mesh, or sound directly where it came from in the BSA file, and then replace it (or just replace it with one in that exact same place), and have Archive Invalidation active, the loose files will 'win'.

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If it is only the shotgun you want to save you some trouble the Regulator Pack has it, if you want to use that instead of messing around with files, it works like pre-order DLC's

 

http://www.newvegasnexus.com/downloads/file.php?id=37196

 

Edit - I forgot to mention, you have to keep in mind fallout 3 weapons may need adjusted to fix the sights for New Vegas.

Edited by Akallabeth
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