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Activating items in inventory (but not equip)


jorritTyb

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Hi all,

 

I just released my first small mod on Nexus. You can find it here: Quick Equipment Swap. It basically is a simple mod that allows you to swap your equipment easily between different sets (like an armor/weapon set for battle, a set for casual wear, a set for swimming, and so on). It is mostly useful if you are the roleplaying type who likes to walk around in armor and clothes that are appropriate for the task you're doing. However, swapping a full armor/clothes set can be a bit cumbersome. Especially if the armor/clothes are made out of multiple pieces.

 

The mod works but I'm still having two issues with it. It works with two items ('Equipment Remember' and 'Equipment Recall') that are added to your inventory when the mod is activated. The issues are:

 

  • If you activate either of the two items you get an error from Oblivion telling you that the item cannot be equipped. Soon after you get the slot selector so the message is not a real problem. I don't yet know how to avoid that message so any tips you can give me are very welcome.
  • After activating either of the two items it takes a while before the MessageBox pops up. Not sure what to do about that either.

 

The mod uses OBSE btw. So if you have any tips for me it would be more then welcome.

 

Thanks!

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To suppress the 'Cannot equip' generic items message, change the Game Setting (GMST) sCantEquipGeneric from "You cannot equip this item." to " ".
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