Kendo 2 Posted August 11, 2011 Share Posted August 11, 2011 Well, what you are seeking might not be possible to view in the GECK. Anims and the associated weapon at the same time? Tall order. If you want an alternate way to view NPCs using anims, make a new Idle marker and use that. You can use any NPC (maybe Fawkes too, never tried) and they will do all the idles. I use it to check for clipping with vanilla anims and modded armor. Link to comment Share on other sites More sharing options...
llamaRCA Posted August 11, 2011 Share Posted August 11, 2011 Well, what you are seeking might not be possible to view in the GECK. Anims and the associated weapon at the same time? Tall order. If you want an alternate way to view NPCs using anims, make a new Idle marker and use that. You can use any NPC (maybe Fawkes too, never tried) and they will do all the idles. I use it to check for clipping with vanilla anims and modded armor. Hmm. Well, the idles that sit on markers, how different are they from the Idles by themselves? I tried gettting Lily to do it in the Idle Anims in a new package yesterday (thinking that maybe, Q, if you made a unique SM you could do it this way) but she won't pull out the weapon even if I put it into her inventory (she just does the weapon idle with the invisible weapon) so I don't know if you could get it to work on a marker (in the GECK). Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 11, 2011 Author Share Posted August 11, 2011 Thanks all, seems like it's not possible.I created a super-mutant-like creature and wanted to see what he looks like with different weaps, so I can check his rigging and whatnot. My PC is packed up so I can't fire up the game right now to just try it there. Link to comment Share on other sites More sharing options...
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