Tardivex Posted December 7, 2011 Share Posted December 7, 2011 I don't wanna sound like a dick or anything but you should have made this topic into the mod request or at least modding section... Link to comment Share on other sites More sharing options...
Lasivian Posted January 4, 2012 Share Posted January 4, 2012 My mod idea (The I do not have the skills to make) is a floating castle with a magical entrance. In short a spell is added that creates a door, this door is a temporary quick-travel to a castle in the clouds. (Think Laputa kind of thing) This would allow quick-traveling "home" from anywhere, and it would be a house that would not impede any of the surrounding countryside or get in the way of anyone Else's mod. Travel back to ground level would be teleports to the major cities (Or jump and see if you survive, heh) Link to comment Share on other sites More sharing options...
Vangarrett99 Posted January 4, 2012 Share Posted January 4, 2012 What we are lacking in Skyrim are Airships, Gunpowder, Flintlock Firearms?So many centuries has passed, and there is no advancement in technology at all?It would be interesting to load a blunderbuss with gunpowder, ball bearings and then fire it? lolWhere are the Airships? :confused: Link to comment Share on other sites More sharing options...
dino000123 Posted January 7, 2012 Share Posted January 7, 2012 Footprints Make footprints in the snow behind where you, npc's and other creatures walk. Would add a great amount of realism into the game. Better Animations Improve the jump and walk animation as well as adding new animations for climbing stairs, walking up steep surfaces, falling over and maybe a dodging animation like rolling or ducking. Realistic Archery If a NPC who is not wearing a helmet gets a bow headshot then they should be instantly killed and to balance. Also bows should become less accurate but improve accuracy when improved using blacksmith skills. Another idea is to make people walk slower and stumble when they get shot in the leg (or the knee XD ) Toilets Why do most cities in Oblivion and Skyrim have sewer systems if they don't even have toilets? Link to comment Share on other sites More sharing options...
Marluxia11123 Posted January 10, 2012 Share Posted January 10, 2012 I would love this mod but you have to make the city a mixture of all the citys like how soltidute is built on a rock arch or markarth is built in to a caynon or winterhold on a cliff but instead of those a big bay with a moutian near the begging of the bay imagaine a big palace on a moutian side with a city down bellow next to a bay :) it would be pretty beast Link to comment Share on other sites More sharing options...
Marluxia11123 Posted January 10, 2012 Share Posted January 10, 2012 (edited) I would love a jarl like mod where a city was built on this big bay that had a moutian on the top of the bay on this moutian is a big palace like the blue palace but nicer and bigger there would be a city like soltuide down bellow this moutian it would have a zig zag path frOm this nice beautiful city to this nice formal palace THE STORY OF THE CITY OF BAYFALL Long ago high king kiearan bane made a small town near a moutian he had ordered this city to be the capital of skyrim it became bigger than all the citys together after the oblivion crisis the city fell to the deadra the forswron had thier eyes on this city and when the deadra left to help dagon the corsworn took the city you the dragonborn takes the city and decides many thing THINGS TO DO AS A JARL OF BAYFALLYou will do many things like•set tax polices •make offical laws•decide how to protect bayfall go with the powerful imperials or the brave stormcloacks or pay for soldiers out of your own pocket or do it all your self•missions or quests will happen durring courts many quests indeed•harm your people with high taxes, exuctions, drug trades ect. Or help your people tax them fair or help starvtion a risky road of money butbwell worth it THE LAST MISSION The forsworn or what ever enemy you make or want with the civil war attacks you and the city of Bayfall your decions will decide you fate THIS MOD IS POSSIBLE AND WILL BE MADE BUT IT MAY TAKE A LOBG TIME AND SOME THINGS WILL BE DIFFERNT BUT THATS FATES DECSION Edited January 10, 2012 by Marluxia11123 Link to comment Share on other sites More sharing options...
Dukkah Posted January 10, 2012 Share Posted January 10, 2012 Would moving vehicles be possible on whatever engine Skyrim uses? There are a lot of boats and carts in the game; it would be nice if we could use them. As an expansion on that idea, it would be nice if we could attach a wagon to our horses to carry more loot, ala Daggerfall. But no. I neither have the time nor the ability to do such a thing myself. :( Link to comment Share on other sites More sharing options...
dark47 Posted January 10, 2012 Share Posted January 10, 2012 (edited) I've mentioned this before, so ... sorry for repeating myself, but I guess I'd be happy with a "Better Signposts" mod, like the one in Morrowind. (Not that there's anything wrong with the signposts in Skyrim, I just have a tough time reading them.) I'm usually not in a big hurry to get someplace and like to explore, but still want to know I'm heading in the right direction to my current objective. He, he. (I'm easily pleased) Edited January 10, 2012 by dark47 Link to comment Share on other sites More sharing options...
Stormcrown Posted January 10, 2012 Share Posted January 10, 2012 (edited) Also, i would like to see a perk unlock mod so you can keep leveling up and eventually get all the perks. (i don't mean a mod that just gives them to you, i mean a mod that makes it so you can get all of them the normal way) This mod (link below) lets you change how many perks you start with, how many you gain per level, and allows you to gain x amount of perks, every x level. http://skyrimnexus.com/downloads/file.php?id=1992It does use ScriptDragon.When installing script dragon, you put the .asi and .ini files in the skyrim/asi/ folder, and the .dll files in the steamapps/skyrim/ folder. (Info after you download it, to fix the current bug) Common problem unfortunately. This is what I wrote to another use who had the same problem. Might help you as well. Christmonster555 added the last bit later to eloborate. "Try using this modified version made by christmonster555. It disables the follower and horse stuff but might fix the crashing. This is what he wrote: (Original post) "I got bored and made a version based on the source included in the "ninja edit" v0.41b. It rips out all the hotkey stuff, all the follower stuff, and all the crashdump stuff. (some of this because it wouldn't compile) You don't need to change anything in your ini, but the hotkeys wont work nor will it dump. http://www.mediafire.com/?16l1kqh3h4g97z3 Should remove the need to wait 15 or what ever seconds after loading before zoning, and just do the game setting+perk stuff which is what I want XSO for. Just drop it in /skyrim/asi/ and remove XSO.asi. " Apparently the critical error is the crash dumping log going nuts so he disabled that. Notice that it also disables the perk reset + giving so be sure you got that sorted, and isn't starting a new character. Good luck. " (Added later) "So to be clear, what's changed in what I posted: Everything in [sETTINGS] works. Everything in [PACING] works. (including perks_at_creation) Monitor_ini/_period work, the "crash" stuff does not. Everything in [XSO] works. Nothing in [KEYS] works. I've mentioned this before, so ... sorry for repeating myself, but I guess I'd be happy with a "Better Signposts" mod, like the one in Morrowind. (Not that there's anything wrong with the signposts in Skyrim, I just have a tough time reading them.) I'm usually not in a big hurry to get someplace and like to explore, but still want to know I'm heading in the right direction to my current objective. He, he. (I'm easily pleased) Already happened, bro.http://skyrimnexus.com/downloads/file.php?id=387 Edited January 10, 2012 by Stormcrown Link to comment Share on other sites More sharing options...
dark47 Posted January 10, 2012 Share Posted January 10, 2012 Hey!!!! Great! Thanks for pointing this out to me. I'll definately check this out! Link to comment Share on other sites More sharing options...
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