Overwatch12 Posted August 11, 2011 Share Posted August 11, 2011 (edited) I've started on a new mod. I can't tell you much of what it's about, at least not in this stage.I can however say that there really is only one real character you talk to through out it and it's only through intercoms. Now, I've been looking through tutorials on the bethsoft geck site and while some of them are good, this one seems like it's missing a few details.So, I need to know how to get this person to talk to the player through an intercom.Anyone care to explain how this is done? Do note, I want this person to talk to you after reading a note as well. If that's not possible, then an alternative would be nice. And apparently I need help on placing dead bodies too. Edited August 11, 2011 by Overwatch12 Link to comment Share on other sites More sharing options...
PaladinRider Posted August 12, 2011 Share Posted August 12, 2011 (edited) I've done this just by creating a new "talking activator". (Or, I duplicated an edited a vanilla intercom). It's really a different NPC so to say, but with the same name and voice the player won't know. EDITTo get the intercom to only talk to player after the player has read a note, give the intercom NPC a topic, and under the conditions tab, give a new condition, Reference Player (in the 188 block) GetHasNote YourNoteID > 0 Now the intercom will only say that line if the player has the note in his inventory. Having the intercom force-greet the player when the player reads the note is a bit tricker. Edited August 12, 2011 by PaladinRider Link to comment Share on other sites More sharing options...
Overwatch12 Posted August 12, 2011 Author Share Posted August 12, 2011 I've done this just by creating a new "talking activator". (Or, I duplicated an edited a vanilla intercom). It's really a different NPC so to say, but with the same name and voice the player won't know. EDITTo get the intercom to only talk to player after the player has read a note, give the intercom NPC a topic, and under the conditions tab, give a new condition, Reference Player (in the 188 block) GetHasNote YourNoteID > 0 Now the intercom will only say that line if the player has the note in his inventory. Having the intercom force-greet the player when the player reads the note is a bit tricker. Thanks, that's actually what I wanted in the first place. Link to comment Share on other sites More sharing options...
Overwatch12 Posted August 12, 2011 Author Share Posted August 12, 2011 I've done this just by creating a new "talking activator". (Or, I duplicated an edited a vanilla intercom). It's really a different NPC so to say, but with the same name and voice the player won't know. EDITTo get the intercom to only talk to player after the player has read a note, give the intercom NPC a topic, and under the conditions tab, give a new condition, Reference Player (in the 188 block) GetHasNote YourNoteID > 0 Now the intercom will only say that line if the player has the note in his inventory. Having the intercom force-greet the player when the player reads the note is a bit tricker. Actually I do need to know what area has an intercom I can copy. I couldn't find one in the repconn test site and that was the only one I remember. Link to comment Share on other sites More sharing options...
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