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Oblivion crashes on loading saves


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Hey guys, I'm having a bit of a problem out there. My game was working fine until recently. I installed Natural Environments, and for some reason, whenever I exit, Oblivion would almost always crash, it didn't bother me all that much because it wasn't that much of an issue. But 2 days ago, it got worse. I was doing Ahdarji's heirloom and things took a turn for the worst. I saved and whenever I tried to load my save IN-GAME, Oblivion would crash. The save files aren't corrupted, I can load them whenever I boot Oblivion but whenever I'm in the game and try to load them, it crashes. Any advice? Here is my list of mods and load order.

 

Oblivion.esm

. Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $

 

Oscuro's_Oblivion_Overhaul.esm

. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}

 

Unofficial Oblivion Patch.esp

. Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

. Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

 

UOP Vampire Aging & Face Fix.esp

 

Oblivion Citadel Door Fix.esp

 

DLCShiveringIsles.esp

 

Natural_Weather_by_Max_Tael.esp

. Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version.

 

Natural_Weather_HDR_by_Max_Tael.esp

. Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version.

 

Natural_Habitat_by_Max_Tael.esp

 

Natural_Water_by_Max_Tael.esp

 

Spell Delete And Item Remove.esp

 

Living Economy.esp

. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

 

Living Economy - Items.esp

 

Cutthroat Merchants.esp

 

DLCHorseArmor.esp

 

DLCOrrery.esp

 

DLCVileLair.esp

 

DLCMehrunesRazor.esp

 

DLCSpellTomes.esp

. Bashed Patch tag suggestion: {{BASH:Relev}}

 

DLCThievesDen.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light}}

 

Oscuro's_Oblivion_Overhaul.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

OOO-Water_Weeds.esp

 

DLCBattlehornCastle.esp

 

DLCFrostcrag.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}}

 

Knights.esp

 

Natural_Vegetation_by_Max_Tael.esp

. Note: Put before Unique Landscape mods to return tree sizes there to normal.

 

Harvest [Flora].esp

. Bashed Patch tag suggestion: {{BASH:Scripts}}

 

Harvest [Flora] - Shivering Isles.esp

 

Harvest [Flora] - DLCVileLair.esp

 

Harvest [Flora] - DLCFrostcrag.esp

 

Compass-Disable_POIs.esp

. Note: If using Wrye Bash use Bashed Patch tweaker instead.

 

Compass-Disable_QuestMarkers.esp

. Note: If using Wrye Bash use Bashed Patch tweaker instead.

 

Compass-Disable_Both.esp

. Note: If using Wrye Bash use Bashed Patch tweaker instead.

 

Quest Award Leveller.esp

 

Quest Award Leveller - Vile Lair.esp

 

Quest Award Leveller - Mehrunes Razor.esp

 

Quest Award Leveller - Knights of the Nine.esp

 

SupremeMagicka.esp

. Bashed Patch tag suggestion: {{BASH:Names,Graphics}}

 

SM_ShiveringIsles.esp

 

SM_DLCSpellTome.esp

 

SM_OOO.esp

 

SM_EnchantStaff.esp

 

SM_VanillaSpells.ESP

 

SM_Scrolls.esp

 

SM_SigilStone.esp

 

RenGuardOverhaul.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIData}}

 

Level_Rates_Modified_x2.esp

 

Beautiful People.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}

 

sexycompanion.esp

 

-----------------------------------------------------------------

Unrecognised mod files:

Reorder these by hand using your favourite mod ordering utility.

-----------------------------------------------------------------

 

Unknown mod file: Always+4Modifiers.esp

Unknown mod file: Deserters.esp

 

 

-----------------------------------------------------------

Done.

 

PS: Deserters are a custom race I created. They're very similar to Redguards and I know they aren't the problem.

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I can't answer why you get those crashes. I assume by your list of mods that you have a somewhat decent machine there. I don't, I mean I love my laptop but running Oblivion was some sort of a miracle. And back then I just couldn't exit oblivion without CTD. Until I got...

 

Fast Exit

 

...which also wiped out 90%of my in game crashes. I suggest you this because you say you recently installed Natural Environments. A lot of graphic mods can slow down your game.

 

Hope it helps :thumbsup:

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That is a game bug. I can sometimes reload a save in-game when I am still alive, no problems if I am dead. The more mods you have, the less likelihood of being able to re-load while still living. If you exit to the main menu, you might have more success.
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That is a game bug. I can sometimes reload a save in-game when I am still alive, no problems if I am dead. The more mods you have, the less likelihood of being able to re-load while still living. If you exit to the main menu, you might have more success.

That's the thing, when I exit to the main menu, it does work, so my save files aren't corrupted. It also started doing this recently, way after I had all my mods installed.

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That is a game bug. I can sometimes reload a save in-game when I am still alive, no problems if I am dead. The more mods you have, the less likelihood of being able to re-load while still living. If you exit to the main menu, you might have more success.

That's the thing, when I exit to the main menu, it does work, so my save files aren't corrupted. It also started doing this recently, way after I had all my mods installed.

 

It's a crap shoot really. Some folks have no trouble at all, others can't re-load in-game even with just the vanilla game. I suspect it is some manner of hardware/software interaction, but, don't have the knowledge to troubleshoot it further than that. Basically, things happen differently when you re-load a save after you die........ there is some bit of info in there, that seems to stick in oblivions craw, if you are still alive, and more often than not, will cause the game to crash.

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Update: Works like a charm, I can quit with no crash but I still can't load my saves when I'm in game.

 

If it gives you any consolation, I don't remember a time when I could load saved games from within the game. Just too many mods: somewhere over 250, if you count my merged groups. This isn't something you're going to be able to change, unfortunately, unless you use fewer mods. And that's...unthinkable. ;)

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Update: Works like a charm, I can quit with no crash but I still can't load my saves when I'm in game.

 

If it gives you any consolation, I don't remember a time when I could load saved games from within the game. Just too many mods: somewhere over 250, if you count my merged groups. This isn't something you're going to be able to change, unfortunately, unless you use fewer mods. And that's...unthinkable. ;)

Thing is, I used to play just fine with as many mods until I went into Castle Leyawiin. For some reason there, I tried saving and reloading and it started crashing whenever I would do that in-game.

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