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[Idea] A 'simulation' area with a bunch of new unconnected are


AlexanderJVelicky

Which would you guys prefer?  

13 members have voted

  1. 1. Levels or unique names?

    • Levels.
      3
    • Unique names.
      10
  2. 2. More small levels, or less big levels?

    • Larger areas. (15-30 minutes; 1 released each week)
      9
    • Smaller areas. (5-15 minutes; groups of 3 or 5 released each week)
      4
  3. 3. How should I release the mod?

    • As each simulation is ready. (A new one almost weekly)
      0
    • All at once. (Just before Skyrim)
      0


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Alright, I have had a solid few hours to do some work on the story. Honestly, I think I may release it all at once when it's done. I have a rather captivating overarching story worked out, and I just can't think of it being any good if you play it 1/9th at a time over a few months.

 

However, I know most of you would rather I release the mod in segments. What I'm going to do, is make the first 2-3 areas, and see how long it takes me. If I can make the whole thing and release in mid October, I'll do that. But if it would take up until right when Skyrim is released, I'll release in segments. I'll make the first two and see if I could be done by October 7th, or 14th. I just see it having a much larger impact and being so much more epic overall if do it all at once. Plus, I already have a fantastic idea for a trailer, and if you guys build up some anticipation over the next two months, it will be even better when it's released. I have about 11 weeks until Skyrim comes out. I think I could finish the mod in about 9. Have it out before Skyrim, and it's all one epic story, all at once.

 

So far all your input has been very helpful! Thanks guys! Keep posting input and ideas if you have them and think they could help. I am doing heavy story writing tonight and so far my plan is as follows:

 

-There's an overarching story, the whole mod has a point, you aren't just doing simulations for the hell of it.

-Each simulation is about 15-30 minutes in length.

-There are 8 simulations, then a small quest chunk outside of the simulation world.

-Each level will have 3 collectable items, upon finding all 24 you will get some kind of a reward.

-You can visit levels again after completing them to look for the collectable, and to fight the enemies that respawn. (Not all will, some will be scripted as part of the first playthrough, but most will)

-The whole thing will take about 2-4 hours to play through, depending on how long each level is.

-I would release it in mid October if I can do each level fast enough, which, with proper planning shouldn't be hard at all. It all depends on how compliant the GECK is. :P

 

Let me know what you guys think!

 

Alexander J. Velicky

 

EDIT: Wow, this story is quickly getting complicated... If I fill in the details properly, it could be like... near Inception levels of epic and madness... I think I have it figured out, I'll see you guys in 2 months with the announcement trailer. :D

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Two months?!?

 

... okay :c I will patiently await

Yeah :/ That's the only downside. But doing it all at once will allow for me to do a far more engaging story, make the mod more optimized quest-wise, and it will have a much greater impact overall. It's a while off, and I have a lot of work to do, but when the time comes, I think you will be very pleased. :)

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  • 8 months later...
So I know you got distracted with Skyrim Alexander, and rightly so it is a great game and I look forward to whatever you mod. But did you get anywhere with this project? Will you be completing it? If not will it be released as a potential modders resource.
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  • 4 weeks later...

So I know you got distracted with Skyrim Alexander, and rightly so it is a great game and I look forward to whatever you mod. But did you get anywhere with this project? Will you be completing it? If not will it be released as a potential modders resource.

Oh, just saw this comment!

 

Unfortunately the project never went anywhere. I had the story planned out, but I ended up deciding that I couldn't do it well before Skyrim's release. So I dumped it and started writing my current project for Skyrim.

 

However, that's not to say that I won't make this for Fallout 4... :ninja:

Edited by AlexanderJVelicky
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