mawarm Posted August 14, 2011 Share Posted August 14, 2011 When doing the 'Not of This World' quest from the Mothership Zeta addon, there is something wrong for me. Everything is fine up to the point where I need to get Sally out of her cell. When I get there, I can't see her, nor is there any speaking at all. I am simply told to free her from her cell, so I do what is necessary. After I have overloaded the core, nothing happens and Somah is just standing there. Please - is there anything anyone know of to help me fix this problem? (I would preferably not want to reinstall the game. ;P) Link to comment Share on other sites More sharing options...
Fonger Posted August 14, 2011 Share Posted August 14, 2011 sally being missing is a known issue with some mods but you did not list your mods Link to comment Share on other sites More sharing options...
mawarm Posted August 14, 2011 Author Share Posted August 14, 2011 sally being missing is a known issue with some mods but you did not list your mods Here is my load order: Fallout3.esmZeta.esmPointLookout.esmBrokenSteel.esmThePitt.esmAnchorage.esmLings.esmLingsDLC.esmCOMM.esmUnofficial Fallout 3 Patch.esmCALIBR.esmProject Beauty.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmLingsFinerThings.esmCrossModData.esmAnimy_prostitution.esmSeducingWomen.esmsc_lovers_resource.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espOverhead3PCamera.espFPS Grenade Hotkey.espFPS Grenade Hotkey - Zeta addon.espbzArmour.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espMyFOOK2 - No Rape Victims.espMyFOOK2 - Black & White Tranquility Lane.espTailor Maid.espTailor Maid Anchorage.espTailor Maid PITT.espTailor Maid Brokensteel.espTailor Maid ZETA.espTailor Maid Black Retex.espLingsFinerThings.espFellout-pipboylight.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espSexy_Nurse_ExnemBB.espHakamaGirl.espBeltGirlOutfit's.espPlaythings.esptype33bbarmorskimpyDLC.espAnimy_prostitution.espTiny Armor.espEbb conversionsv1.espskimpystockarmorDLC.espMerc Caps.espkikaiEquipment.espRivens Wings.esp Total active plugins: 63Total plugins: 68 Link to comment Share on other sites More sharing options...
quicksilverva Posted August 14, 2011 Share Posted August 14, 2011 try loading dlcs like this: anchoragepittbrokensteellookoutzeta Link to comment Share on other sites More sharing options...
blove Posted August 14, 2011 Share Posted August 14, 2011 (edited) EDIT: Did not realize the link was busted. Link Listed down in the Bugs section there is a possible fix for your problem. Edited August 15, 2011 by blove Link to comment Share on other sites More sharing options...
quicksilverva Posted August 14, 2011 Share Posted August 14, 2011 or you can try that too :P Link to comment Share on other sites More sharing options...
mawarm Posted August 14, 2011 Author Share Posted August 14, 2011 http://fallout.wikia...Mothership_Zeta) Listed down in the Bugs section there is a possible fix for your problem. "Sally won't appear when you need to get her out of the cells, but if you toggle collision off (hit ` then type tcl and hit enter) and walk through the first couple of doors, she reappears and the quest can continue."This should probably work. I looked at the wiki before, but couldn't find anything...guess I wasn't looking in the right place.Anyway, thanks for the help! :thumbsup: Link to comment Share on other sites More sharing options...
kyle01 Posted January 23, 2012 Share Posted January 23, 2012 I'm having this same problem. :confused: I'm in the Mothership Zeta mission and no Sally. I tried turning collision off and walking through the doors, as suggested above. It changed nothing. Here is my mod load order, as limited as it is:Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmBA_InventorySorterGOTY.espDataFiles.espCrashSite.espenhancedsnipersandsilent.esp I've checked the Readme files for all the mods I added and none of them listed a problem that could cause this. Any other ideas on how to fix this so I can complete this DLC? Thanks,Kyle Link to comment Share on other sites More sharing options...
kyle01 Posted January 23, 2012 Share Posted January 23, 2012 OK, I spent some more time looking for help and found the Mothership Zeta Bugs page (http://fallout.wikia.com/wiki/Mothership_Zeta_bugs). After reading it, I used the following console commands:prid xx000987 (where xx is the load order number of the Mothership Zeta DLC)moveto player This worked...partly. These two commands resulted in Sally showing up in the hallway near me. Unfortunately she won't interact with me at all. If I try to speak with her (using the activate key) I get nothing. I don't get dialogue options and I don't get a canned response. If I go to the other door that won't open, the one we need Sally to open for us, she just stands there in the hallway, in the spot where she first appeared, and does nothing. How can I get her activate, to crawl through the vent and open the door for us and otherwise play the role she is supposed to play? Any help? :wallbash: Thanks,Kyle Link to comment Share on other sites More sharing options...
kyle01 Posted January 23, 2012 Share Posted January 23, 2012 OK, I did a little more research. I used the prid xx000987 to summon Sally, then I used the Kill command to kill her and the Resurrect command to bring her back. As soon as I did this she ran off to crawl into the vent and open the door. I've been playing for another hour, making my way through the ship and so far Sally is working correctly. Yeah! :biggrin: Link to comment Share on other sites More sharing options...
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