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CS crashes when modding with Knights of th Nine


cnaster

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Knights of the Nine is unique situation. You can't make a mastered patch to it. There is something funny with how Bethesda built it. Theoretically it would be possible, but it just doesn't work when people try it. If you want to mod with Knights of the Nine, you will either need to edit Knights.esp itself, like the other Knights of the Nine mods do, or do some extreme modcleaning on a copy of Knights.esp to chop out 95% of a copy of the DLC to only preserve what you want to transfer to another mod and make it saveable. If you are just after meshes or textures, don't even open Knights.esp and just change directory paths in your mod to refer to those things. If you are after things like scripting, you can just copy it to a clipboard and paste it into your mod without opening Knights.esp at the same time as your mod.

 

If you upload your mod, be sure to follow the law by making your upload incomplete so that it will not work right and will perhaps crash if the downloader does not possess a copy of Knights of the Nine and have it installed.

Edited by David Brasher
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