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GATES TO AESGAARD - (Part 1)


ThePriest909

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"Gates to Aesgaard"

 

 

 

- A horror quest plug-in for Oblivion v1.2 created by "ThePriest909"

The project is going to be released in several parts because of it's large length...

The first part includes the "intro quest" and the final edition of my Companion mod "Red Sonia".

 

-ThePriest909-

Coming Soon

 

 

Preview Shots:

 

Aesgaard Ruin:

 

http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/Entrance.jpg

http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/Hall.jpg

http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/Hall2.jpg

http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/ScreenShot87.jpg

http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/ScreenShot90.jpg

http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/AesgaardPrison.jpg

http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/AesgaardPrison2.jpg

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New mini world space created for the project:

 

1. http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/Gatetoaesgaard1.jpg

2. http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/Gatetoaesgaard2.jpg

3. http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/Entrancepit.jpg

4. http://i163.photobucket.com/albums/t309/Priest909/New%20Oblivion/Lake.jpg

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Hey, those landscapes look great! Although I notice that the texture for the path goes up onto the side of the cliff in places, you should probably fix that.

 

Really looking forward to this mod, hopefully I'll have Oblivion working again by the time its done :)

 

 

Thanks Terminator... :)

 

It's a shot of the first "testing texture"... I have allready retuxtured the whole area.

 

15 more days and a beta version of "part 1" will be ready.

I guess in a month or less the project will be available.

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The lighting in those dungeons looks very well done, too, just noticed that. :happy:

 

Those zombies in the second to last pic of the first post, wouldn't they start trying to walk through the bars when the PC comes near them? It might spoil the effect slightly if they did :P

 

 

I used modified AI for the traped zombies... Good point ;)

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