ThePriest909 Posted November 5, 2007 Author Share Posted November 5, 2007 Sweetness but are you adding any new eniemes or just using old bandits and stuff? Of course.. The 80 % of enemies are new. I think what he meant was: will you add new meshes and textures? Not just rename/rezise old creatures/NPC:s? Yes you will see new meshes and the most of vanilla meshes I have used have been retextured.But that's not the point of this plugin. You can only see what I mean by playing it. Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted November 6, 2007 Share Posted November 6, 2007 Well, I can't wait! It's always good to see a new quest mod, and new areas and enemies are just a bonus. Good job getting done so quickly, too. If it's as big as it looks, that must have been quite a lot of work. Link to comment Share on other sites More sharing options...
ThePriest909 Posted November 6, 2007 Author Share Posted November 6, 2007 Well, I can't wait! It's always good to see a new quest mod, and new areas and enemies are just a bonus. Good job getting done so quickly, too. If it's as big as it looks, that must have been quite a lot of work. Well not exactly so quicky lol.... It's been more than 4 months actually since I first started working on this idea...Thanks The_Terminator... I hope it will fullfill player's expectations. Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted November 6, 2007 Share Posted November 6, 2007 When you consider how much you've actually done, then 4 months is pretty quick. I couldn't have done it that quickly, for sure. And I expect it will- if that trailer was anything to go by. Link to comment Share on other sites More sharing options...
Septim741 Posted November 6, 2007 Share Posted November 6, 2007 Yeah, the trailer was really good. I'm looking forward to seeing this mod's release. Link to comment Share on other sites More sharing options...
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