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GATES TO AESGAARD - (Part 1)


ThePriest909

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Sweetness but are you adding any new eniemes or just using old bandits and stuff?

 

Of course.. The 80 % of enemies are new.

 

I think what he meant was: will you add new meshes and textures? Not just rename/rezise old creatures/NPC:s?

 

Yes you will see new meshes and the most of vanilla meshes I have used have been retextured.

But that's not the point of this plugin. You can only see what I mean by playing it.

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Well, I can't wait! It's always good to see a new quest mod, and new areas and enemies are just a bonus.

 

Good job getting done so quickly, too. If it's as big as it looks, that must have been quite a lot of work.

 

 

Well not exactly so quicky lol.... It's been more than 4 months actually since I first started working on this idea...

Thanks The_Terminator... I hope it will fullfill player's expectations.

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